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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
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Author
2005-11-20
Make Saturate a 2-bit field again, renamed to SaturateMode with three
Brian Paul
2005-11-19
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
2005-11-17
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
Brian Paul
2005-11-17
s/MEMCPY/_mesa_memcpy/ and fix typo
Brian Paul
2005-11-17
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...
Brian Paul
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-15
fix color interpolation problem reported on VMS
Brian Paul
2005-11-15
Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.
Brian Paul
2005-11-14
remove unneeded RasterPosValid check
Brian Paul
2005-11-12
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
update an assertion
Brian Paul
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-09
use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)
Brian Paul
2005-11-08
At keithw's request, remove all traces of the "fragment program to C" and
Ian Romanick
2005-11-05
use _mesa_num_inst_src_regs() instead of nr_args()
Brian Paul
2005-11-05
Unify vertex/fragment program instuctions.
Brian Paul
2005-11-05
remove unneeded #include
Brian Paul
2005-11-02
Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention
Brian Paul
2005-10-31
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-10-30
need to use absolute value for RSQ
Brian Paul
2005-10-29
fix LIT bug
Brian Paul
2005-10-24
fragment program writing to result.depth.z was broken
Brian Paul
2005-10-21
check span.y >=0 (bug 4842)
Brian Paul
2005-10-21
fix broken SWZ instruction
Brian Paul
2005-10-21
fix broken KIL
Brian Paul
2005-10-12
change includes (bug 4468)
Brian Paul
2005-10-07
Fix a number of point size attenuation problems.
Brian Paul
2005-10-05
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-04
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
Brian Paul
2005-10-01
GL_EXT_packed_depth_stencil changes
Brian Paul
2005-10-01
fix an assertion
Brian Paul
2005-10-01
simplify the read_depth_stencil_pixels() function
Brian Paul
2005-09-30
implemented fallbacks for GL_EXT_packed_depth_stencil
Brian Paul
2005-09-30
minor improvements
Brian Paul
2005-09-30
added _swrast_get_row()
Brian Paul
2005-09-29
implement CopyPixels for GL_DEPTH_STENCIL_EXT
Brian Paul
2005-09-29
added _swrast_put_row()
Brian Paul
2005-09-29
Rewrite much of the pixel zoom code.
Brian Paul
2005-09-28
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-27
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
Brian Paul
2005-09-26
glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.
Brian Paul
2005-09-23
Committing in .
Jouk Jansen
2005-09-23
fix clipped glReadPixels bug
Brian Paul
2005-09-22
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
Brian Paul
2005-09-22
When testing visual attributes, use the Draw/Read buffer, not the context.
Brian Paul
2005-09-22
fix a debug message
Brian Paul
2005-09-22
changed a renderbuffer check
Brian Paul
2005-09-21
add missing scale factor in _swrast_read_depth_span_float()
Brian Paul
2005-09-21
Remove ACCUM_BITS.
Brian Paul
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