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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
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Author
2006-10-11
List of source (.c) files in each directory.
Brian Paul
2006-10-10
Move the fp_machine struct into s_nvfragmprog.c since (except for program
Brian Paul
2006-10-06
rewrite clear_rgba_buffer_with_masking()
Brian Paul
2006-10-06
deal with union/aliasing in convert_color_type()
Brian Paul
2006-10-06
rewrite of read_fast_rgba_pixels()
Brian Paul
2006-10-04
use _swrast_span_default_color() in the disabled code too
Brian Paul
2006-10-04
call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved comm...
Brian Paul
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-09-29
more changes for runtime renderbuffer depths
Brian Paul
2006-09-29
Move mipmap generation functions, texture scaling functions into new
Brian Paul
2006-09-25
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-24
Change logicop, blend, masking functions to use the colors/indexes in the
Brian Paul
2006-09-24
Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().
Brian Paul
2006-09-24
use span.array->rgba instead of local var in accum_return()
Brian Paul
2006-09-24
use span.arrays for color/indexes instead of a local var when doing masked cl...
Brian Paul
2006-09-22
Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array().
Brian Paul
2006-09-22
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-09-21
remove rgb[] array from span_arrays_struct - was only used in a few places
Brian Paul
2006-09-18
check for n <= 1 in compute_min_mag_ranges(), bug 8320
Brian Paul
2006-09-18
set lambda to zero for textured points (bug 8320)
Brian Paul
2006-09-13
updated comment
Brian Paul
2006-08-29
Move call to _swrast_update_rasterflags() since it depends on the
Brian Paul
2006-08-25
clamp result.depth to [0,1] if written to
Brian Paul
2006-08-24
fix fragment.position initialization bug
Brian Paul
2006-08-01
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-07-21
load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR
Brian Paul
2006-07-21
just reindent
Brian Paul
2006-07-20
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-06-14
Protect _swrast_read_rgba_span with RENDER_START/FINISH
Keith Whitwell
2006-05-30
free convolved image / fix mem leak (bug 7077)
Brian Paul
2006-05-23
Add const qualifiers in a number of places.
Brian Paul
2006-05-22
GL_INDEX_OFFSET didn't work with CI->RGB mappings.
Brian Paul
2006-05-19
some new comments
Brian Paul
2006-05-19
replace FORMAT var with RB_TYPE
Brian Paul
2006-05-18
minor simplification
Brian Paul
2006-05-18
texture EnvColor needs to be converted to GLchan, not GLint
Brian Paul
2006-05-07
minor clean-ups around DepthScale/Bias
Brian Paul
2006-05-06
Check for overflow when converting floating pt Z values to 32-bit GLuint.
Brian Paul
2006-04-27
fixes for CHAN_BITS!=8
Brian Paul
2006-04-26
fix an assertion
Brian Paul
2006-04-25
update some tests for visual bit depths to use renderbuffers
Brian Paul
2006-04-25
Remove carriage returns.
Michal Krol
2006-04-25
silence warnings
Brian Paul
2006-04-14
don't need s_depth.h
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2006-04-06
remove unused var
Brian Paul
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-05
Check/use texture border color when sampling depth textures. (bug 6498)
Brian Paul
2006-04-04
Fix texcoord interpolation for fragment shaders.
Michal Krol
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