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path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2005-09-22Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul
2005-09-22When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul
2005-09-22fix a debug messageBrian Paul
2005-09-22changed a renderbuffer checkBrian Paul
2005-09-21add missing scale factor in _swrast_read_depth_span_float()Brian Paul
2005-09-21Remove ACCUM_BITS.Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-20s/programss/programs/Brian Paul
2005-09-20compute z[i] as GLuintBrian Paul
2005-09-20some improvements to _swrast_clear_depth_buffer()Brian Paul
2005-09-20remove unneeded sizeof(GLdepth) testBrian Paul
2005-09-20Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul
2005-09-20remove STENCIL_MAXBrian Paul
2005-09-19additional wrapper updates, bug 4468Brian Paul
2005-09-16Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul
2005-09-16remove unused _swrast_read_depth_span()Brian Paul
2005-09-16lots of little clean-ups, improvementsBrian Paul
2005-09-16change some commentsBrian Paul
2005-09-16pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul
2005-09-16use mesa import wrappers, bug 4468Brian Paul
2005-09-16Rework the texture filtering functions a bit.Brian Paul
2005-09-16replace a couple macros with inlined functionsBrian Paul
2005-09-16more GLuint->GLbitfield changesBrian Paul
2005-09-15Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul
2005-09-15Code clean-ups, reorg.Brian Paul
2005-09-15updated commentsBrian Paul
2005-09-15Update includes post-splitting of s_texture.cBrian Paul
2005-09-15Split the s_texture.c file into two new files:Brian Paul
2005-09-13OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul
2005-09-13Clear either 8 or 16-bit stencil buffers.Brian Paul
2005-09-09fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...Roland Scheidegger
2005-09-08fix precision problem in depth clearing (bug 4395)Brian Paul
2005-09-07fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...Roland Scheidegger
2005-09-06minor clean-up of texture_combine()Brian Paul
2005-09-06don't use DEFARRAY/CHECKARRAY stuffBrian Paul
2005-09-05remove obsolete CurrentBufferBitBrian Paul
2005-09-05remove unused varBrian Paul
2005-09-03Remove last remnants of pre-renderbuffer code.Brian Paul
2005-09-02Check for ATI_fragment_shader enabledDave Airlie
2005-09-02ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...Roland Scheidegger
2005-09-02add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...Roland Scheidegger
2005-08-31Just additional comments.Brian Paul
2005-08-27Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul
2005-08-25removed GL_HP_occlusion_test extensionBrian Paul
2005-08-25also check for texture border in sample_linear_2d()Brian Paul
2005-07-26improve comments about win[0..3] values (bug 2554)Brian Paul
2005-07-18s/clippping/clipping/Brian Paul
2005-07-18pass in the renderbufferAlan Hourihane
2005-07-01Remove NEW_RENDERBUFFER stuff.Brian Paul
2005-07-01remove OLD_RENDERBUFFER codeBrian Paul