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path: root/src/mesa/swrast
AgeCommit message (Collapse)Author
2002-03-08new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul
2002-03-01silence gcc warnings (Marc La France)Brian Paul
2002-02-17Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul
2002-02-17Simplified fog code.Brian Paul
2002-02-17don't include s_fog.hBrian Paul
2002-02-17Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul
and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment.
2002-02-17Optimized the interpolate_texcoords() function:Brian Paul
Use fast approximation to log(). Check for dq==0 to avoid a per-pixel divide.
2002-02-16removed dead codeBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2002-02-15GL_ARB_window_pos fog fixBrian Paul
2002-02-15uniformly pass texcoords as GLfloat [4]Brian Paul
2002-02-15added alternate glBitmap code (disabled)Brian Paul
2002-02-15added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul
2002-02-15fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul
2002-02-14minor clean-upBrian Paul
2002-02-12fix compiler warning (windows)Karl Schultz
2002-02-06added an assertion, fix typoBrian Paul
2002-02-06fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul
2002-02-04Clean-up and remove dead code related to depth/stecil testing.Brian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
Big clean-up of line drawing code. Removed many obsolete span processing functions.
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
2002-01-31Clean-up and optimize alpha test code.Brian Paul
Major clean-up of pixel zoom code.
2002-01-30don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul
2002-01-28Still more texture/span simplification and clean-up.Brian Paul
Updated comments, fixed indentation, etc.
2002-01-28More span improvements. Removed _mesa_write_monocolor_span().Brian Paul
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions.
2002-01-28More span clean-up, mostly texture-related.Brian Paul
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
2002-01-21Klaus's latest patches and some clean-upBrian Paul
2002-01-16changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul
2002-01-16set PB->haveSpec in line functions that emit specular colorBrian Paul
2002-01-16added another test in regions_overlap() (Klaus)Brian Paul
2002-01-16latest changes from KlausBrian Paul
2002-01-15added some missing error checksBrian Paul
2002-01-12don't apply scissor box in read_fast_rgba_pixels()Brian Paul
2002-01-10Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul
2002-01-09fixed GL_REPLACE / GL_RGB bugBrian Paul
2002-01-09texture env color wasn't used correctly in GL_BLEND modeBrian Paul
2002-01-08work-around for QNX compiler problemBrian Paul
2002-01-06implemented vertex program point size controlBrian Paul
2001-12-19fix a comment typoBrian Paul
2001-12-19have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes ↵Brian Paul
Chimera bug)
2001-12-18Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
2001-12-17added some debug printfs (disabled)Brian Paul
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul
2001-12-14vertex program check-inBrian Paul
2001-12-13special case blend optmizations (Jeremy Fitzhardinge)Brian Paul
2001-12-05add inf and nan tests to swrast functionsKeith Whitwell
2001-12-04prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul
GL_ARB_shadow_ambient
2001-11-28use v2 color, not v0 in flat_ci_triangle()Brian Paul