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2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
2005-11-15fix color interpolation problem reported on VMSBrian Paul
2005-11-15Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.Brian Paul
Fix a comment typo. Remove some unneeded #includes.
2005-11-14remove unneeded RasterPosValid checkBrian Paul
2005-11-12Added OSMesaColorClamp(), bug 4917Brian Paul
2005-11-12update an assertionBrian Paul
2005-11-12Move stuff common to vertex/fragment_program into the base class, including:Brian Paul
Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program().
2005-11-09use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)Brian Paul
2005-11-08At keithw's request, remove all traces of the "fragment program to C" andIan Romanick
TCC experiment.
2005-11-05use _mesa_num_inst_src_regs() instead of nr_args()Brian Paul
2005-11-05Unify vertex/fragment program instuctions.Brian Paul
Based on patch by Ian (#4967) but also unify instruction opcodes.
2005-11-05remove unneeded #includeBrian Paul
2005-11-02Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul
2005-10-31check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul
2005-10-30need to use absolute value for RSQBrian Paul
2005-10-29fix LIT bugBrian Paul
2005-10-24fragment program writing to result.depth.z was brokenBrian Paul
2005-10-21check span.y >=0 (bug 4842)Brian Paul
2005-10-21fix broken SWZ instructionBrian Paul
2005-10-21fix broken KILBrian Paul
2005-10-12change includes (bug 4468)Brian Paul
2005-10-07Fix a number of point size attenuation problems.Brian Paul
Move size clamping into the rasterization function.
2005-10-05Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
_BaseFormat to be consistant with gl_renderbuffer.
2005-10-04Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul
operations.
2005-10-01GL_EXT_packed_depth_stencil changesBrian Paul
2005-10-01fix an assertionBrian Paul
2005-10-01simplify the read_depth_stencil_pixels() functionBrian Paul
2005-09-30implemented fallbacks for GL_EXT_packed_depth_stencilBrian Paul
2005-09-30minor improvementsBrian Paul
2005-09-30added _swrast_get_row()Brian Paul
2005-09-29implement CopyPixels for GL_DEPTH_STENCIL_EXTBrian Paul
2005-09-29added _swrast_put_row()Brian Paul
2005-09-29Rewrite much of the pixel zoom code.Brian Paul
Zoomed DrawPixels of packed depth/stencil works now.
2005-09-28Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul
glReadPixels done, glDrawPixels mostly done.
2005-09-27Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul
functions into the _mesa_Draw/Read/CopyPixels functions.
2005-09-26glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul
2005-09-23 Committing in .Jouk Jansen
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2005-09-23fix clipped glReadPixels bugBrian Paul
2005-09-22Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul
BlueBits, etc fields.
2005-09-22When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul
2005-09-22fix a debug messageBrian Paul
2005-09-22changed a renderbuffer checkBrian Paul
2005-09-21add missing scale factor in _swrast_read_depth_span_float()Brian Paul
2005-09-21Remove ACCUM_BITS.Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-20s/programss/programs/Brian Paul
2005-09-20compute z[i] as GLuintBrian Paul
2005-09-20some improvements to _swrast_clear_depth_buffer()Brian Paul
2005-09-20remove unneeded sizeof(GLdepth) testBrian Paul