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path: root/src/mesa/swrast
AgeCommit message (Collapse)Author
2001-03-15use IROUND() instead of (int) cast (Klaus Niederkrueger)Brian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-08do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is definedBrian Paul
2001-03-08More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.Brian Paul
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-03-07_MinMagThresh[] should be GLfloatBrian Paul
2001-03-03more clean-upsBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-03-03optimized lambda calculation (Klaus Niederkrueger)Brian Paul
2001-02-26bilinear sampling of depth texturesBrian Paul
2001-02-24Template workKeith Whitwell
2001-02-23another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacksBrian Paul
2001-02-23fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driverBrian Paul
2001-02-22improvements to regions_overlap() functionBrian Paul
2001-02-20Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul
Added some const keywords in the s/w texturing code.
2001-02-17Changed FetchTexel() function pointer arguments.Brian Paul
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong.
2001-02-16moved depth/index/stencil span packing into image.cBrian Paul
2001-02-16Fix state bitmasks for invalidating line,tri,point functions. (won't fixKeith Whitwell
the fog problem, I don't think)
2001-02-16Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
2001-02-15minor scissor optimizations (Klaus Niederkrueger)Brian Paul
2001-02-14removed a misplaced _mesa_logicop_ci_span() callBrian Paul
2001-02-13fixed an assertionBrian Paul
2001-02-13fixed GL_SET bugBrian Paul
2001-02-12fixed RGB over/underflow bug for tiny triangles (bug 128969)Brian Paul
2001-02-08fixed bugs in _mesa_clear_depth_buffer(), bug #131366Brian Paul
2001-02-07added divide by zero checksBrian Paul
2001-02-07fixed divide by zero problemBrian Paul
2001-02-07check texture texel type before using optimized sampling functionsBrian Paul
2001-02-06Overhaul of texture image handling.Brian Paul
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
2001-01-30fixed half pixel offset bug in aa point codeBrian Paul
2001-01-29last segment of AA stippled lines wasn't drawnBrian Paul
2001-01-29fixed computation of _MultiTextureEnabled (again)Brian Paul
2001-01-29optimized lambda computation (Klaus Niederkrueger)Brian Paul
2001-01-24Lots of GLchan datatype changes.Brian Paul
Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2001-01-13Use correct pv in swrast lines routinesKeith Whitwell
2001-01-06Implementation of GL_EXT_texture_env_dot3.Gareth Hughes
2001-01-05Fixed bug in MinMagThresh computation.Brian Paul
Renamed gl_texture_pixels() to _swrast_texture_fragments()
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
2001-01-04added divide by zero checkBrian Paul
2001-01-04changed some point functions, new picking codeBrian Paul
2001-01-04minor bug fixesBrian Paul
2001-01-03added divide by zero checksBrian Paul
2001-01-03New point rasterization functions based on template code thatBrian Paul
handles CI/RGB, texture, antialiasing, attenuation, etc.
2001-01-03More color macro clean-ups.Brian Paul
FLOAT_TO_CHAN() macro removed.
2001-01-02Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul
Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
2001-01-02minor GLchan-related changesBrian Paul
2000-12-27Fixes for compiling assembly (disable unused 'masked' versions)Keith Whitwell
Fixes for compiling without debug. Fix line clipping Fix unfilled polygon clipping (should be correct now).
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-12-15minor fog clean-ups (Klaus Niederkrueger)Brian Paul