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path: root/src/mesa/swrast
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2006-09-22Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell
2006-09-21remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul
2006-09-18check for n <= 1 in compute_min_mag_ranges(), bug 8320Brian Paul
2006-09-18set lambda to zero for textured points (bug 8320)Brian Paul
2006-09-13updated commentBrian Paul
2006-08-29Move call to _swrast_update_rasterflags() since it depends on theBrian Paul
results of _swrast_update_fog_state(). Fixes bug where first frame of progs/samples/fog.c does not show fog.
2006-08-25clamp result.depth to [0,1] if written toBrian Paul
2006-08-24fix fragment.position initialization bugBrian Paul
2006-08-01Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol
2006-07-21load SLANG_FRAGMENT_FIXED_SECONDARYCOLORBrian Paul
2006-07-21just reindentBrian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
"gl_" to match other structs.
2006-06-14Protect _swrast_read_rgba_span with RENDER_START/FINISHKeith Whitwell
2006-05-30free convolved image / fix mem leak (bug 7077)Brian Paul
2006-05-23Add const qualifiers in a number of places.Brian Paul
2006-05-22GL_INDEX_OFFSET didn't work with CI->RGB mappings.Brian Paul
Added some const qualifiers.
2006-05-19some new commentsBrian Paul
2006-05-19replace FORMAT var with RB_TYPEBrian Paul
2006-05-18minor simplificationBrian Paul
2006-05-18texture EnvColor needs to be converted to GLchan, not GLintBrian Paul
2006-05-07minor clean-ups around DepthScale/BiasBrian Paul
2006-05-06Check for overflow when converting floating pt Z values to 32-bit GLuint.Brian Paul
2006-04-27fixes for CHAN_BITS!=8Brian Paul
2006-04-26fix an assertionBrian Paul
2006-04-25update some tests for visual bit depths to use renderbuffersBrian Paul
2006-04-25Remove carriage returns.Michal Krol
2006-04-25silence warningsBrian Paul
2006-04-14don't need s_depth.hBrian Paul
2006-04-14Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture().
2006-04-11More GLSL code:Michal Krol
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
2006-04-06remove unused varBrian Paul
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
2006-04-05Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul
Silence some warnings.
2006-04-04Fix texcoord interpolation for fragment shaders.Michal Krol
2006-03-29put braces around RENDER_SPAN macro when called, not when defined. Fixes ↵Brian Paul
-pedantic warnings in x11 driver
2006-03-29fix a GLuint vs GLushort test, new assertionsBrian Paul
2006-03-26merge from texman branchBrian Paul
2006-03-25remove carriage returnsBrian Paul
2006-03-22Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul
we call RENDER_START since that may involve validating the drawable and updating its dimensions.
2006-03-21GLSL fixes:Michal Krol
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
2006-03-19minor clean-upsBrian Paul
2006-03-15s/GLuint/GLushort/ in read_depth_stencil_image()Brian Paul
2006-03-07 Committing in .Jouk Jansen
Update OpenVMS makefiles Modified Files: Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms ----------------------------------------------------------------------
2006-03-03Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel ↵Roland Scheidegger
was later discarded by z test (this fixes doom3 r200 renderpath with swrast). Fix calling _swrast_alpha_test potentially leading to bogus results when Alpha Test might not be enabled. While here, don't disable deferred_texture (early z) when ATI_fragment_shader is active, as it is not necessary (for the record, this boosts doom3 swrast performance by roughly a factor of 2 (4 seconds per frame now...) with the r200 render path, might be a worthwile optimization for fragment programs which don't write z).
2006-03-02implementation of _swrast_BlitFramebuffer()Brian Paul
2006-03-01added s_blit.cBrian Paul
2006-03-01_swrast_blit_framebuffer() functionBrian Paul
2006-02-28only run shader on active fragments in the spanBrian Paul
2006-02-28check if active fragment shader for deferred texturing/shadingBrian Paul
2006-02-28check for active shader, set FRAGPROG_BIT in raster maskBrian Paul