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path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2007-02-02get rid of unused span->start fieldBrian
2007-02-01commentsBrian
2007-02-01New SWspanarrays attribs[] array.Brian
2007-02-01move span-related types/tokens into s_span.hBrian
2007-02-01additional assertions, bump up MAX_EXECBrian
2007-01-28noise functionsBrian
2007-01-25asst fixes, tranpose span->varying array indexesBrian
2007-01-25fixes, clean-ups, transpose span->varying array indexingBrian
2007-01-25new comments, ideasBrian
2007-01-24fix varying interpolationBrian
2007-01-24only setup varying vars that will be usedBrian
2007-01-23fix g++ warnings/errorsBrian
2007-01-23silence C++ warningsBrian
2007-01-23fixes for C++ warnings/errorsBrian
2007-01-20Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian
2007-01-17Added OPCODE_INT to convert 4 floats to 4 ints.Brian
2007-01-09more debug code (disabled)Brian
2007-01-08check if _Current == NULL for TXBBrian
2007-01-08Remove if (tObj) conditional so that texture units without a texture imageBrian
2007-01-06Use GLuint instead of GLint to store intermediate Z values. Fixes problems w...Brian
2006-12-21added INTERP_VARYING codeBrian
2006-12-21s/attribute/varying/Brian
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-18Added instruction counter to catch infinite loops (temporary).Brian
2006-12-16fix comment, handle NOPBrian
2006-12-16Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH.Brian
2006-12-16don't allow fog when using a fragment shader (bug 9346)Brian
2006-12-15varying var changesBrian
2006-12-15Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian
2006-12-15Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_i...Brian
2006-12-14Renamed from s_nvfragprog.[ch]Brian
2006-12-14Updated includes.Brian
2006-12-14Remove include of s_arbshader.hBrian
2006-12-13Retire old GLSL shader code.Brian
2006-12-13Checkpoint for GLSL compiler changes.Brian
2006-11-21list header files in sources files (Dan Nicholson)Brian Paul
2006-11-16Initial implementation work for CAL, RET, and BRA instructions for fragmentBrian Paul
2006-11-14Make sure RENDER_FINISH is called on the zero pixel case. Reported byKeith Whitwell
2006-11-02always load frag prog state params for now (see comments)Brian Paul
2006-11-01Remove x/y/width/height parameters from Clear functions.Brian Paul
2006-11-01Write back gl_FragDepth to span->array->z.Michal Krol
2006-11-01Merge texmem-0-3-branch.Keith Whitwell
2006-11-01change DEBUG_FRAG conditionsBrian Paul
2006-11-01fix some bugs in interpolate_specular()Brian Paul
2006-10-31make use of Parameters->StateFlags in _swrast_update_fragment_program()Brian Paul
2006-10-31We need to call _mesa_load_state_parameters() whenever a fragment programBrian Paul
2006-10-31In TEX instructions, use precomputed lambda only if using fragment.texcoord[k]Brian Paul
2006-10-31For TEX instructions use lambda=0. When sampling from texture unit K weBrian Paul
2006-10-30fix _mesa_problem() textBrian Paul
2006-10-28Added PROGRAM_CONSTANT to get_register_pointer().Brian Paul