Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-09-24 | use span.arrays for color/indexes instead of a local var when doing masked ↵ | Brian Paul | |
clears | |||
2006-09-22 | Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array(). | Brian Paul | |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell | |
2006-09-21 | remove rgb[] array from span_arrays_struct - was only used in a few places | Brian Paul | |
2006-09-18 | check for n <= 1 in compute_min_mag_ranges(), bug 8320 | Brian Paul | |
2006-09-18 | set lambda to zero for textured points (bug 8320) | Brian Paul | |
2006-09-13 | updated comment | Brian Paul | |
2006-08-29 | Move call to _swrast_update_rasterflags() since it depends on the | Brian Paul | |
results of _swrast_update_fog_state(). Fixes bug where first frame of progs/samples/fog.c does not show fog. | |||
2006-08-25 | clamp result.depth to [0,1] if written to | Brian Paul | |
2006-08-24 | fix fragment.position initialization bug | Brian Paul | |
2006-08-01 | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol | |
2006-07-21 | load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR | Brian Paul | |
2006-07-21 | just reindent | Brian Paul | |
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | |
"gl_" to match other structs. | |||
2006-06-14 | Protect _swrast_read_rgba_span with RENDER_START/FINISH | Keith Whitwell | |
2006-05-30 | free convolved image / fix mem leak (bug 7077) | Brian Paul | |
2006-05-23 | Add const qualifiers in a number of places. | Brian Paul | |
2006-05-22 | GL_INDEX_OFFSET didn't work with CI->RGB mappings. | Brian Paul | |
Added some const qualifiers. | |||
2006-05-19 | some new comments | Brian Paul | |
2006-05-19 | replace FORMAT var with RB_TYPE | Brian Paul | |
2006-05-18 | minor simplification | Brian Paul | |
2006-05-18 | texture EnvColor needs to be converted to GLchan, not GLint | Brian Paul | |
2006-05-07 | minor clean-ups around DepthScale/Bias | Brian Paul | |
2006-05-06 | Check for overflow when converting floating pt Z values to 32-bit GLuint. | Brian Paul | |
2006-04-27 | fixes for CHAN_BITS!=8 | Brian Paul | |
2006-04-26 | fix an assertion | Brian Paul | |
2006-04-25 | update some tests for visual bit depths to use renderbuffers | Brian Paul | |
2006-04-25 | Remove carriage returns. | Michal Krol | |
2006-04-25 | silence warnings | Brian Paul | |
2006-04-14 | don't need s_depth.h | Brian Paul | |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | |
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | |||
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | |||
2006-04-06 | remove unused var | Brian Paul | |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | |
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | |||
2006-04-05 | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul | |
Silence some warnings. | |||
2006-04-04 | Fix texcoord interpolation for fragment shaders. | Michal Krol | |
2006-03-29 | put braces around RENDER_SPAN macro when called, not when defined. Fixes ↵ | Brian Paul | |
-pedantic warnings in x11 driver | |||
2006-03-29 | fix a GLuint vs GLushort test, new assertions | Brian Paul | |
2006-03-26 | merge from texman branch | Brian Paul | |
2006-03-25 | remove carriage returns | Brian Paul | |
2006-03-22 | Need to check for new state and do readpixels/drawpixels clipping after | Brian Paul | |
we call RENDER_START since that may involve validating the drawable and updating its dimensions. | |||
2006-03-21 | GLSL fixes: | Michal Krol | |
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; | |||
2006-03-19 | minor clean-ups | Brian Paul | |
2006-03-15 | s/GLuint/GLushort/ in read_depth_stencil_image() | Brian Paul | |
2006-03-07 | Committing in . | Jouk Jansen | |
Update OpenVMS makefiles Modified Files: Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms ---------------------------------------------------------------------- | |||
2006-03-03 | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel ↵ | Roland Scheidegger | |
was later discarded by z test (this fixes doom3 r200 renderpath with swrast). Fix calling _swrast_alpha_test potentially leading to bogus results when Alpha Test might not be enabled. While here, don't disable deferred_texture (early z) when ATI_fragment_shader is active, as it is not necessary (for the record, this boosts doom3 swrast performance by roughly a factor of 2 (4 seconds per frame now...) with the r200 render path, might be a worthwile optimization for fragment programs which don't write z). | |||
2006-03-02 | implementation of _swrast_BlitFramebuffer() | Brian Paul | |
2006-03-01 | added s_blit.c | Brian Paul | |
2006-03-01 | _swrast_blit_framebuffer() function | Brian Paul | |
2006-02-28 | only run shader on active fragments in the span | Brian Paul | |