Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-04 | fix span->facing computation and gl_FrontFacing initialization | Brian | |
2007-11-30 | fix broken two-sided stencil | Brian | |
2007-11-30 | Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa | joukj | |
2007-11-27 | improve 24-bit Z to 32-bit Z conversion | Brian | |
2007-11-23 | Consolidate texture fetch code and use partial derivatives when possible. | Brian | |
2007-11-23 | need to check border width in sample_linear_2d() - fixes failed assertion in ↵ | Brian | |
texwrap.c test | |||
2007-11-22 | Consolidate point size computation, clamping in get_size(). | Brian | |
Also, apply user-defined clamp limits to point size even when not using attentuation or program-computed size. | |||
2007-11-20 | clamp lambda to Min/MaxLod | Brian | |
2007-11-19 | fix some texture format assertions, etc | Brian | |
2007-11-19 | fix out-of-bounds array index (ix=-1) | Brian | |
2007-10-31 | Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa | Jouk | |
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol | |
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | |||
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-10-17 | Replace repeat_remainder() with a simpler macro that just casts args to ↵ | Brian | |
unsigned. | |||
2007-10-03 | Update of OpenVMS makefiles for the use of "new" include file convention | Jouk | |
2007-10-02 | Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa | Jouk | |
2007-09-27 | tweak point rast to fix conform failure | Brian | |
2007-09-27 | mesa: make sure the gotten value isn't greater than the | Xiang, Haihao | |
max depth buffer value on 64bit system. fix bug #12095 | |||
2007-09-18 | mesa: Always use the original mask to update stencil buffer | Xiang, Haihao | |
in stencil_and_ztest_pixels. fix #12263 | |||
2007-09-14 | fix copypixels overlap test bug (#12417) | Brian | |
2007-08-16 | check for null swrast (pipe work-around) | Brian | |
2007-08-16 | remove reference to ctx->Color.DrawBuffer | Brian | |
2007-08-07 | fix even-sized point positioning (bug 11874) | Brian | |
2007-07-26 | fix color interpolation for CHAN_BITS==32 | Brian | |
2007-07-26 | don't use rgba_line() if CHAN_BITS==32 | Brian | |
2007-07-25 | Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa | Jouk | |
2007-07-21 | Remove ctx->Point._Size and ctx->Line._Width. | Brian | |
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired. | |||
2007-07-11 | clean-up of stencil code | Brian | |
2007-07-08 | Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax. | Brian | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-07-03 | fix StepX/StepY typo | Brian | |
2007-07-03 | use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457 | Brian | |
2007-06-29 | simplify INIT_SPAN code | Brian | |
2007-06-29 | s/SPAN_RGBA/SPAN_INDEX/ in clear_ci_buffer_with_masking() | Brian | |
2007-06-29 | Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors ↵ | Brian | |
were overwritten by interpolating attributes. Now just set the span->arrayAttribs mask in glDraw/CopyPixels and be sure we don't overwrite the values in interpolate_active_attribs(). | |||
2007-06-29 | Obsolete | Brian | |
2007-06-29 | overhaul point rasterization, no longer use s_pointtemp.h | Brian | |
2007-06-22 | fix bug rendering points with fragment program (see #11330) | Brian | |
2007-06-22 | Fix feedback color bug #11332. In feedback mode, produce float colors. | Brian | |
2007-06-21 | fix rgba pointer bug hit on zoomed+fogged glDrawPixels | Brian | |
2007-06-21 | Another round of fixing attribute interpolation for glDraw/CopyPixels. | Brian | |
Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now. | |||
2007-06-21 | rename _swrast_update_fragment_attribs() | Brian | |
2007-06-20 | fix glDrawPixels + fragment program problem | Brian | |
2007-06-20 | copy wpos attrib info into zoomed span (fixes fog perspective correction ↵ | Brian | |
problem) | |||
2007-06-11 | Rework _mesa_update_texture_compare_function() to only be called during | Brian | |
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ... | |||
2007-06-11 | Replace texobj->Complete with texobj->_Complete since it's a derived field. | Brian | |
2007-06-11 | Temporarily disable the calls to _mesa_update_texture_compare_function(). | Brian | |
This fixes the depth-peel regression reported by Brad King. | |||
2007-06-08 | Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa | Jouk | |