Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-11 | use _mesa_convert_colors(), update some assertions | Brian Paul | |
2006-10-11 | support for runtime renderbuffer depths | Brian Paul | |
2006-10-11 | List of source (.c) files in each directory. | Brian Paul | |
To be included by X.org Makefile.am files so that lists of files don't need to be hardcoded and frequently updated there. | |||
2006-10-10 | Move the fp_machine struct into s_nvfragmprog.c since (except for program | Brian Paul | |
debug) it's only used there. | |||
2006-10-06 | rewrite clear_rgba_buffer_with_masking() | Brian Paul | |
2006-10-06 | deal with union/aliasing in convert_color_type() | Brian Paul | |
2006-10-06 | rewrite of read_fast_rgba_pixels() | Brian Paul | |
2006-10-04 | use _swrast_span_default_color() in the disabled code too | Brian Paul | |
2006-10-04 | call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved ↵ | Brian Paul | |
comments | |||
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-09-29 | more changes for runtime renderbuffer depths | Brian Paul | |
2006-09-29 | Move mipmap generation functions, texture scaling functions into new | Brian Paul | |
mipmap.c file. | |||
2006-09-25 | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul | |
2006-09-24 | Change logicop, blend, masking functions to use the colors/indexes in the | Brian Paul | |
sw_span object, rather than an explicit parameter. | |||
2006-09-24 | Roll the multi_write_rgba_span() code into _swrast_write_rgba_span(). | Brian Paul | |
2006-09-24 | use span.array->rgba instead of local var in accum_return() | Brian Paul | |
2006-09-24 | use span.arrays for color/indexes instead of a local var when doing masked ↵ | Brian Paul | |
clears | |||
2006-09-22 | Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array(). | Brian Paul | |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell | |
2006-09-21 | remove rgb[] array from span_arrays_struct - was only used in a few places | Brian Paul | |
2006-09-18 | check for n <= 1 in compute_min_mag_ranges(), bug 8320 | Brian Paul | |
2006-09-18 | set lambda to zero for textured points (bug 8320) | Brian Paul | |
2006-09-13 | updated comment | Brian Paul | |
2006-08-29 | Move call to _swrast_update_rasterflags() since it depends on the | Brian Paul | |
results of _swrast_update_fog_state(). Fixes bug where first frame of progs/samples/fog.c does not show fog. | |||
2006-08-25 | clamp result.depth to [0,1] if written to | Brian Paul | |
2006-08-24 | fix fragment.position initialization bug | Brian Paul | |
2006-08-01 | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol | |
2006-07-21 | load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR | Brian Paul | |
2006-07-21 | just reindent | Brian Paul | |
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | |
"gl_" to match other structs. | |||
2006-06-14 | Protect _swrast_read_rgba_span with RENDER_START/FINISH | Keith Whitwell | |
2006-05-30 | free convolved image / fix mem leak (bug 7077) | Brian Paul | |
2006-05-23 | Add const qualifiers in a number of places. | Brian Paul | |
2006-05-22 | GL_INDEX_OFFSET didn't work with CI->RGB mappings. | Brian Paul | |
Added some const qualifiers. | |||
2006-05-19 | some new comments | Brian Paul | |
2006-05-19 | replace FORMAT var with RB_TYPE | Brian Paul | |
2006-05-18 | minor simplification | Brian Paul | |
2006-05-18 | texture EnvColor needs to be converted to GLchan, not GLint | Brian Paul | |
2006-05-07 | minor clean-ups around DepthScale/Bias | Brian Paul | |
2006-05-06 | Check for overflow when converting floating pt Z values to 32-bit GLuint. | Brian Paul | |
2006-04-27 | fixes for CHAN_BITS!=8 | Brian Paul | |
2006-04-26 | fix an assertion | Brian Paul | |
2006-04-25 | update some tests for visual bit depths to use renderbuffers | Brian Paul | |
2006-04-25 | Remove carriage returns. | Michal Krol | |
2006-04-25 | silence warnings | Brian Paul | |
2006-04-14 | don't need s_depth.h | Brian Paul | |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | |
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | |||
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | |||
2006-04-06 | remove unused var | Brian Paul | |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | |
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. |