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path: root/src/mesa/swrast
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2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-10-24Implement gl_PointCoord attribute for GLSL fragment shaders.Brian
Contains the normalized fragment position within a point sprite.
2007-08-16check for null swrast (pipe work-around)Brian
2007-07-26fix color interpolation for CHAN_BITS==32Brian
2007-07-26don't use rgba_line() if CHAN_BITS==32Brian
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2007-07-11clean-up of stencil codeBrian
2007-07-08Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-07-03fix StepX/StepY typoBrian
2007-07-03use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457Brian
2007-06-29simplify INIT_SPAN codeBrian
2007-06-29s/SPAN_RGBA/SPAN_INDEX/ in clear_ci_buffer_with_masking()Brian
2007-06-29Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors ↵Brian
were overwritten by interpolating attributes. Now just set the span->arrayAttribs mask in glDraw/CopyPixels and be sure we don't overwrite the values in interpolate_active_attribs().
2007-06-29ObsoleteBrian
2007-06-29overhaul point rasterization, no longer use s_pointtemp.hBrian
2007-06-22fix bug rendering points with fragment program (see #11330)Brian
2007-06-22Fix feedback color bug #11332. In feedback mode, produce float colors.Brian
2007-06-21fix rgba pointer bug hit on zoomed+fogged glDrawPixelsBrian
2007-06-21Another round of fixing attribute interpolation for glDraw/CopyPixels.Brian
Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now.
2007-06-21rename _swrast_update_fragment_attribs()Brian
2007-06-20fix glDrawPixels + fragment program problemBrian
2007-06-20copy wpos attrib info into zoomed span (fixes fog perspective correction ↵Brian
problem)
2007-06-11Rework _mesa_update_texture_compare_function() to only be called duringBrian
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
2007-06-11Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian
2007-06-11Temporarily disable the calls to _mesa_update_texture_compare_function().Brian
This fixes the depth-peel regression reported by Brad King.
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-07Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
2007-05-29check for flat/smooth interp for generic/specular attribBrian
2007-05-24fix logic for calling _swrast_update_deferred_texture()Brian
2007-05-22don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)Brian
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2007-05-11remove some unneeded code in init_machine()Brian
2007-05-11Remove unused FB_* tokens, re-indent code.Brian
2007-05-11When feeding back texcoords, don't divide by W. See bug 10913.Brian
2007-05-02changes to get DDX/DDY working againBrian
2007-05-02fix some StepX/StepY mix-ups in alpha interpolationBrian
2007-04-28only load front/back face attrib if using a shader (bug 10788)Brian
2007-04-28additional checks that attr is a texcoordKeith Packard
2007-04-25fix attribsMask (re-fixes depth peeling algorithm)Brian
2007-04-24s/DO_TEXVAR/DO_ATTRIBS/Brian
2007-04-24get rid of an extra textured triangle functionBrian
2007-04-24s/TEXTURE/ATTRIBS/Brian
2007-04-24trim down the number of line drawing functions, special casesBrian
2007-04-24only need one CI-mode triangle functionBrian
2007-04-24s/INTERP_TEX/INTERP_ATTRIBS/Brian
2007-04-23disable some errant codeBrian
2007-04-23remove SWvertex->fog field, use attrib fieldBrian