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path: root/src/mesa/swrast
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2009-09-08mesa: Add support for ARB_depth_clamp.Eric Anholt
This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
2009-09-03swrast: wrap comment to 80 columns, remove dead codeBrian Paul
2009-09-03mesa: consolidate PBO map/unmap helpersBrian Paul
Instead of _mesa_map_readpix_pbo() use _mesa_map_pbo_source(). Instead of _mesa_map_drawpix_pbo() and _mesa_map_bitmap_pbo() use _mesa_map_pbo_dest().
2009-08-31swrast: fix selection/feedback regressionBrian Paul
This fixes a conform selection/feedback regression introduced by commit 8f4d66c5f893b49eb3973aa3b31a856314c045c7
2009-08-31swrast: can't use deferred texture/shading if using KIL instructionBrian Paul
If the fragment program uses KIL, we have to execute it before z/stencil testing. Otherwise, deferred texture/shading lets us skip shading for pixels that fail z/stencil testing.
2009-08-31swrast: fix selection/feedback regressionBrian Paul
This fixes a conform selection/feedback regression introduced by commit 8f4d66c5f893b49eb3973aa3b31a856314c045c7
2009-08-31swrast: can't use deferred texture/shading if using KIL instructionBrian Paul
If the fragment program uses KIL, we have to execute it before z/stencil testing. Otherwise, deferred texture/shading lets us skip shading for pixels that fail z/stencil testing.
2009-08-30swrast: minor code consolidationBrian Paul
2009-08-27Merge branch 'mesa_7_5_branch'Brian Paul
2009-08-27swrast: fix incorrect tri culling in selection/feedback mode.Brian Paul
See bug 16866.
2009-08-24mesa/swrast: use one fewer divide in swrast's choose_cube_face alsoKeith Whitwell
Same change as for softpipe
2009-08-12Merge branch 'new-frag-attribs'Brian Paul
This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these attributes were packed with the FOG attribute. That made things complicated elsewhere.
2009-08-08swrast: replace GLenum, GLint with GLbitfield for buffer varsBrian Paul
2009-08-05Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/state.c
2009-08-05mesa: make _mesa_clip_blit() a shared functionBrian Paul
2009-07-31swrast: fix incorrect texcoord attribute testBrian Paul
2009-07-29mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputsBrian Paul
Previously, the FOGC attribute contained the fragment fog coord, front/back- face flag and the gl_PointCoord.xy values. Now each of those things are separate fragment program attributes. This simplifies quite a few things in Mesa and gallium. Need to test i965 driver and fix up point coord handling in the gallium/draw module...
2009-12-15Merge branch 'mesa_7_6_branch' into mesa_7_7_branchIan Romanick
Conflicts: src/gallium/drivers/softpipe/sp_quad_blend.c
2009-12-12swrast: Silence uninitialized variable warnings in s_triangle.cVinson Lee
2009-12-12swrast: Initialize tex_coords in handle_sample_op.Vinson Lee
2009-11-17Merge branch 'outputswritten64'Ian Romanick
Add a GLbitfield64 type and several macros to operate on 64-bit fields. The OutputsWritten field of gl_program is changed to use that type. This results in a fair amount of fallout in drivers that use programs. No changes are strictly necessary at this point as all bits used are below the 32-bit boundary. Fairly soon several bits will be added for clip distances written by a vertex shader. This will cause several bits used for varyings to be pushed above the 32-bit boundary. This will affect any drivers that support GLSL. At this point, only the i965 driver has been modified to support this eventuality. I did this as a "squash" merge. There were several places through the outputswritten64 branch where things were broken. I foresee this causing difficulties later for bisecting. The history is still available in the branch. Conflicts: src/mesa/drivers/dri/i965/brw_wm.h
2009-11-11swrast: handle additional Z24 formats in read_depth_pixels()Brian Paul
2009-11-10swrast: update renderbuffer format assertionsbrian
2009-06-16mesa: fix REMAINDER() macroBrian Paul
The results were incorrect for some negative values of A. See bug 21872.
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/api_validate.c
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
Conflicts: src/mesa/state_tracker/st_cb_fbo.c src/mesa/state_tracker/st_framebuffer.c
2009-06-10swrast: fix state validation bug for changing program constantsBrian Paul
Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED. This makes sure that we update the fragment shader's constants when state vars (such as point size) changes. Fixes the progs/glsl/points.c demo.
2009-06-03swrast: always do span clipping in _swrast_write_rgba_span()Brian Paul
It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later.
2009-05-12swrast: update/restore the opt_sample_rgb/rgba_2d() functionsBrian Paul
2009-05-07mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state.
2009-05-07swrast: fix span clipping bugBrian Paul
If a horizontal span of pixels was located at x < 0 we could sometimes read/write outside of renderbuffer bounds.
2009-04-28swrast: add missing break in clamp_rect_coord_linear()Brian Paul
See bug 21461.
2009-04-21swrast: simplify state update logic for fragment shader const buffersBrian Paul
2009-04-20swrast: fix pointer arithmetic error in get_texel_array()Brian Paul
This came from commit 1b2ab023673261b4b942e1126c0b599d02fbd4a0
2009-04-09swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul
2009-04-07swrast: fix point rendering function selectionBrian Paul
Need to clamp default point size to min/max range before checking if it's one. Fixes glean pointAtten test.
2009-04-07swrast: restore !shader check around add_specular()Brian Paul
Fixes a regression from commit 76ac75af8e5481b498981c133836efa2101be2dc.
2009-04-06swrast: more texcombine clean-upsBrian Paul
2009-04-06swrast: asst. clean-ups in texcombine codeBrian Paul
2009-04-06swrast: fix secondary color add for glBitmapBrian Paul
Also, clean up the logic involved in choosing per-vertex vs. per-fragment primary+secondary color addition.
2009-04-06swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul
2009-04-06swrast: fix texture border color interpretationBrian Paul
The texture border color must be interpreted according to the texture's base format. For example, for a GL_ALPHA texture, sampling the border color should return (0,0,0,borderAlpha). This wasn't an issue here until I removed the legacy texenv code (we always use the combiner path now).
2009-04-03mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul
It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)).
2009-04-01swrast: remove unused integer lerp functionsBrian Paul
2009-04-01swrast: remove old texture_apply() code; always use texture combine codeBrian Paul
2009-04-01swrast: fix bad optimization checkBrian Paul
2009-04-01swrast: remove unused parameterBrian Paul
2009-04-01swrast: minor improvements, clean-ups in texcombine codeBrian Paul
2009-04-01swrast: use float4_array typedef to simplify the code a bitBrian Paul
2009-04-01mesa: texture combine clean-upsBrian Paul
Use MAX_COMBINER_TERMS instead of 4. Rename some vars. Update comments.