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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2002-04-12
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
2002-04-10
new MMX blend code (Jose Fonseca)
Brian Paul
2002-04-04
Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches
Brian Paul
2002-04-04
use NULL lambda array for pixel texture
Brian Paul
2002-04-04
fixed 16 bit/channel problem in blend_modulate()
Brian Paul
2002-04-04
fixed 16/32-bit channel problems in CopyColor[Sub]Table()
Brian Paul
2002-04-04
blend_add() modified for GLfloat channels
Brian Paul
2002-04-02
more blending updates from Jose
Brian Paul
2002-04-02
faster blending (Jose Fonseca)
Brian Paul
2002-03-28
reset span.end to zero after rendering the span
Brian Paul
2002-03-27
fixed inequality in an assertion
Brian Paul
2002-03-25
removed a bad assertion
Brian Paul
2002-03-23
Test implementation of proposed GL_EXT_shadow_funcs extension. This just
Brian Paul
2002-03-19
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
Brian Paul
2002-03-19
fix Intel C compiler warnings (Gerk Huisma)
Brian Paul
2002-03-16
New mipmap lambda calculation. Previously, trilinear filtering could
Brian Paul
2002-03-16
Lots of changes related to framebuffer/window buffer resizing. Basically,
Brian Paul
2002-03-14
fixed pointer arithmetic error in glCopyPixels
Brian Paul
2002-03-08
new assertions, use INLINE macro (Klaus Niederkrueger)
Brian Paul
2002-03-01
silence gcc warnings (Marc La France)
Brian Paul
2002-02-17
Updated 1D/3D/cube mipmapping code to work like the new 2D code.
Brian Paul
2002-02-17
Simplified fog code.
Brian Paul
2002-02-17
don't include s_fog.h
Brian Paul
2002-02-17
Lots of improvements in the 2D texture sampling code. Fewer function calls
Brian Paul
2002-02-17
Optimized the interpolate_texcoords() function:
Brian Paul
2002-02-16
removed dead code
Brian Paul
2002-02-15
Finished up GL_ARB_depth_texture and GL_ARB_shadow.
Brian Paul
2002-02-15
GL_ARB_window_pos fog fix
Brian Paul
2002-02-15
uniformly pass texcoords as GLfloat [4]
Brian Paul
2002-02-15
added alternate glBitmap code (disabled)
Brian Paul
2002-02-15
added SPAN_SPEC flag in smooth_multitextured_line()
Brian Paul
2002-02-15
fixed float->int conversion. Fix conditional for 16-bit Z buffer path
Brian Paul
2002-02-14
minor clean-up
Brian Paul
2002-02-12
fix compiler warning (windows)
Karl Schultz
2002-02-06
added an assertion, fix typo
Brian Paul
2002-02-06
fixed typo in depth_test_pixels(), should fix reported VTK failures
Brian Paul
2002-02-04
Clean-up and remove dead code related to depth/stecil testing.
Brian Paul
2002-02-02
Converted line drawing over to new span code, pb no longer used.
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2002-01-31
Clean-up and optimize alpha test code.
Brian Paul
2002-01-30
don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8
Brian Paul
2002-01-28
Still more texture/span simplification and clean-up.
Brian Paul
2002-01-28
More span improvements. Removed _mesa_write_monocolor_span().
Brian Paul
2002-01-28
More span clean-up, mostly texture-related.
Brian Paul
2002-01-27
LOTS of changes, building upon Klaus's work.
Brian Paul
2002-01-21
Klaus's latest patches and some clean-up
Brian Paul
2002-01-16
changed PB (pixel buffer) to use texcoord[4] array
Brian Paul
2002-01-16
set PB->haveSpec in line functions that emit specular color
Brian Paul
2002-01-16
added another test in regions_overlap() (Klaus)
Brian Paul
2002-01-16
latest changes from Klaus
Brian Paul
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