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path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
2002-04-10new MMX blend code (Jose Fonseca)Brian Paul
2002-04-04Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitchesBrian Paul
2002-04-04use NULL lambda array for pixel textureBrian Paul
2002-04-04fixed 16 bit/channel problem in blend_modulate()Brian Paul
2002-04-04fixed 16/32-bit channel problems in CopyColor[Sub]Table()Brian Paul
2002-04-04blend_add() modified for GLfloat channelsBrian Paul
2002-04-02more blending updates from JoseBrian Paul
2002-04-02faster blending (Jose Fonseca)Brian Paul
2002-03-28reset span.end to zero after rendering the spanBrian Paul
2002-03-27fixed inequality in an assertionBrian Paul
2002-03-25removed a bad assertionBrian Paul
2002-03-23Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul
2002-03-19Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul
2002-03-19fix Intel C compiler warnings (Gerk Huisma)Brian Paul
2002-03-16New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul
2002-03-16Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul
2002-03-14fixed pointer arithmetic error in glCopyPixelsBrian Paul
2002-03-08new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul
2002-03-01silence gcc warnings (Marc La France)Brian Paul
2002-02-17Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul
2002-02-17Simplified fog code.Brian Paul
2002-02-17don't include s_fog.hBrian Paul
2002-02-17Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul
2002-02-17Optimized the interpolate_texcoords() function:Brian Paul
2002-02-16removed dead codeBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2002-02-15GL_ARB_window_pos fog fixBrian Paul
2002-02-15uniformly pass texcoords as GLfloat [4]Brian Paul
2002-02-15added alternate glBitmap code (disabled)Brian Paul
2002-02-15added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul
2002-02-15fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul
2002-02-14minor clean-upBrian Paul
2002-02-12fix compiler warning (windows)Karl Schultz
2002-02-06added an assertion, fix typoBrian Paul
2002-02-06fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul
2002-02-04Clean-up and remove dead code related to depth/stecil testing.Brian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
2002-01-31Clean-up and optimize alpha test code.Brian Paul
2002-01-30don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul
2002-01-28Still more texture/span simplification and clean-up.Brian Paul
2002-01-28More span improvements. Removed _mesa_write_monocolor_span().Brian Paul
2002-01-28More span clean-up, mostly texture-related.Brian Paul
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
2002-01-21Klaus's latest patches and some clean-upBrian Paul
2002-01-16changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul
2002-01-16set PB->haveSpec in line functions that emit specular colorBrian Paul
2002-01-16added another test in regions_overlap() (Klaus)Brian Paul
2002-01-16latest changes from KlausBrian Paul