Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-01 | comments | Brian | |
2007-02-01 | New SWspanarrays attribs[] array. | Brian | |
Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed by FRAG_ATTRIB_* values. Eliminates need to copy data into fragment program machine input registers. Will lead to future clean-ups. | |||
2007-02-01 | move span-related types/tokens into s_span.h | Brian | |
2007-02-01 | additional assertions, bump up MAX_EXEC | Brian | |
2007-01-28 | noise functions | Brian | |
2007-01-25 | asst fixes, tranpose span->varying array indexes | Brian | |
2007-01-25 | fixes, clean-ups, transpose span->varying array indexing | Brian | |
2007-01-25 | new comments, ideas | Brian | |
2007-01-24 | fix varying interpolation | Brian | |
2007-01-24 | only setup varying vars that will be used | Brian | |
2007-01-23 | fix g++ warnings/errors | Brian | |
2007-01-23 | silence C++ warnings | Brian | |
2007-01-23 | fixes for C++ warnings/errors | Brian | |
2007-01-20 | Initial implementation of OPCODE_IF/ELSE/ENDIF instructions. | Brian | |
2007-01-17 | Added OPCODE_INT to convert 4 floats to 4 ints. | Brian | |
2007-01-09 | more debug code (disabled) | Brian | |
2007-01-08 | check if _Current == NULL for TXB | Brian | |
2007-01-08 | Remove if (tObj) conditional so that texture units without a texture image | Brian | |
return black (0,0,0,1) when sampled. | |||
2007-01-06 | Use GLuint instead of GLint to store intermediate Z values. Fixes problems ↵ | Brian | |
when using 32-bit Z buffer. | |||
2006-12-21 | added INTERP_VARYING code | Brian | |
2006-12-21 | s/attribute/varying/ | Brian | |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian | |
2006-12-18 | Added instruction counter to catch infinite loops (temporary). | Brian | |
2006-12-16 | fix comment, handle NOP | Brian | |
2006-12-16 | Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH. | Brian | |
This restores the behaviour of Mesa 6.5.1, fixing a regression in 6.5.2. See bug 9345. Revisit someday... | |||
2006-12-16 | don't allow fog when using a fragment shader (bug 9346) | Brian | |
2006-12-15 | varying var changes | Brian | |
2006-12-15 | Renamed s_nvfragprog.[ch] to s_fragprog.[ch] | Brian | |
2006-12-15 | Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to ↵ | Brian | |
prog_instruction.h | |||
2006-12-14 | Renamed from s_nvfragprog.[ch] | Brian | |
2006-12-14 | Updated includes. | Brian | |
2006-12-14 | Remove include of s_arbshader.h | Brian | |
2006-12-13 | Retire old GLSL shader code. | Brian | |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian | |
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | |||
2006-11-21 | list header files in sources files (Dan Nicholson) | Brian Paul | |
2006-11-16 | Initial implementation work for CAL, RET, and BRA instructions for fragment | Brian Paul | |
programs. | |||
2006-11-14 | Make sure RENDER_FINISH is called on the zero pixel case. Reported by | Keith Whitwell | |
Haihao Xiang. | |||
2006-11-02 | always load frag prog state params for now (see comments) | Brian Paul | |
2006-11-01 | Remove x/y/width/height parameters from Clear functions. | Brian Paul | |
2006-11-01 | Write back gl_FragDepth to span->array->z. | Michal Krol | |
2006-11-01 | Merge texmem-0-3-branch. | Keith Whitwell | |
2006-11-01 | change DEBUG_FRAG conditions | Brian Paul | |
2006-11-01 | fix some bugs in interpolate_specular() | Brian Paul | |
2006-10-31 | make use of Parameters->StateFlags in _swrast_update_fragment_program() | Brian Paul | |
2006-10-31 | We need to call _mesa_load_state_parameters() whenever a fragment program | Brian Paul | |
is enabled and we've changed any GL state that might be referenced by a fragment program (such as state.fog.params). Do this during swrast validation, not in _swrast_exec_fragment_program(). | |||
2006-10-31 | In TEX instructions, use precomputed lambda only if using fragment.texcoord[k] | Brian Paul | |
to sample texture[k]. Use zero otherwise. Not foolproof, but a good compromise. | |||
2006-10-31 | For TEX instructions use lambda=0. When sampling from texture unit K we | Brian Paul | |
were using the partial derivatives of texcoord[K] but the coordinate used for texture sampling may be something totally different (and texcoord[K] might not be a real texture coord at all). Net result was a bogus LOD is sometimes used, often resulting in using the smallest mipmap level (a constant color). Just use zero for now (undef LAMBDA_ZERO to override). Plus, some additional debug code. | |||
2006-10-30 | fix _mesa_problem() text | Brian Paul | |
2006-10-28 | Added PROGRAM_CONSTANT to get_register_pointer(). | Brian Paul | |
More DEBUG_FRAG code. | |||
2006-10-22 | assorted clean-ups | Brian Paul | |