Age | Commit message (Collapse) | Author |
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casts.
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New "FetchTexelFuncF()" function returns texels in floating point format.
Only used for depth component images at this time.
Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing
need for a bunch of ugly casts.
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vertex program execution of LIT
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programs are enabled and if they need secondary color input register.
Patch by Karl Rasche, with tweaks by Brian.
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they show up in the list (GLU stuff) for some reason. The major change
here is the addition of code in the glx86asm.py file to generate assembler
stub entry points with the correct name decorations for _stdcall calling
conventions so this can be used on Windows boxes.
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in swrast/s_spantemp.h to allow dithering to be used in the SNAP drivers.
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MS studio files as binary
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New macros in context.h for testing state: NEED_SECONDARY_COLOR
and NEED_TWO_SIDED_LIGHTING.
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that it addes to ATI_texture_mirror_once. This includes updating the
texwrap test to exercise the new mode.
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explicit casts and/or tweaking constant and variable definitions.
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Added a type cast to silence the OpenVMS DECC compiler
Modified Files:
Mesa-newtree/src/mesa/swrast/s_nvfragprog.c
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subset of GL_NV_point_sprite (which was already supported).
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hook in global state references, etc. for ARB programs.
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the texture env function
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