Age | Commit message (Collapse) | Author |
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image transfers.
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or TexImage(DEPTH_COMPONENT)
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when using 32-bit Z buffer.
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This restores the behaviour of Mesa 6.5.1, fixing a regression in 6.5.2.
See bug 9345. Revisit someday...
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programs.
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Haihao Xiang.
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is enabled and we've changed any GL state that might be referenced by a
fragment program (such as state.fog.params). Do this during swrast
validation, not in _swrast_exec_fragment_program().
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to sample texture[k]. Use zero otherwise. Not foolproof, but a good
compromise.
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were using the partial derivatives of texcoord[K] but the coordinate used
for texture sampling may be something totally different (and texcoord[K]
might not be a real texture coord at all). Net result was a bogus LOD is
sometimes used, often resulting in using the smallest mipmap level (a
constant color).
Just use zero for now (undef LAMBDA_ZERO to override).
Plus, some additional debug code.
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More DEBUG_FRAG code.
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the fragment Z.
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shade_texture_span().
Added some INLINE hints.
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Clean up logic for deferred texturing/shading.
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Compute the region after we've locked (and possibly updated the buffer's size).
Same thing is needed for ctx->Driver.Clear().
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Add support for runtime colorbuffer types.
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Fix bugs in apply_aa_coverage().
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Save/restore array->ChanType in case colors are converted.
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operations (shift, offset, table lookup, etc).
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