index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
swrast
Age
Commit message (
Expand
)
Author
2007-05-24
fix logic for calling _swrast_update_deferred_texture()
Brian
2007-05-22
don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)
Brian
2007-05-20
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-05-11
remove some unneeded code in init_machine()
Brian
2007-05-11
Remove unused FB_* tokens, re-indent code.
Brian
2007-05-11
When feeding back texcoords, don't divide by W. See bug 10913.
Brian
2007-05-10
Updated OpenVMS makefiles
J.Jansen
2007-05-02
changes to get DDX/DDY working again
Brian
2007-05-02
fix some StepX/StepY mix-ups in alpha interpolation
Brian
2007-04-28
only load front/back face attrib if using a shader (bug 10788)
Brian
2007-04-28
additional checks that attr is a texcoord
Keith Packard
2007-04-25
fix attribsMask (re-fixes depth peeling algorithm)
Brian
2007-04-24
s/DO_TEXVAR/DO_ATTRIBS/
Brian
2007-04-24
get rid of an extra textured triangle function
Brian
2007-04-24
s/TEXTURE/ATTRIBS/
Brian
2007-04-24
trim down the number of line drawing functions, special cases
Brian
2007-04-24
only need one CI-mode triangle function
Brian
2007-04-24
s/INTERP_TEX/INTERP_ATTRIBS/
Brian
2007-04-23
disable some errant code
Brian
2007-04-23
remove SWvertex->fog field, use attrib field
Brian
2007-04-23
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-21
Fix color sum bug 10688.
Brian
2007-04-21
Remove the !rb->Data check that was added a few months ago.
Brian
2007-04-21
undo a test/debug change
Brian
2007-04-19
Put gl_program_machine into swrast structure rather than using a local variable.
Brian
2007-04-19
remove invalid assertion (span->facing may be set because of polygonmode)
Brian
2007-04-19
Don't allow deferredTexture if using occlusion query and a frag shader.
Brian
2007-04-18
check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669
Brian
2007-04-18
improved fog comment
Brian
2007-04-17
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-14
Fix sample_depth_texture() to handle texture rectangle coords.
Brian
2007-04-14
fix negative zoom factor bug (10636), more comments
Brian
2007-04-11
as with prev commit, also fix color index mode zoomed depth copies (bug 10608)
Brian
2007-04-11
fix zoomed depth copies (bug 10608)
Brian
2007-04-07
fix references to non-existant sz4 field
Richard Hughes
2007-04-07
fix some CHAN_TYPE==GL_FLOAT breakage
Richard Hughes
2007-04-07
fix comment typo
Brian
2007-04-05
fix color storage bug in convolution path
Brian
2007-04-04
init span.y=0 to silence warnings
Brian
2007-04-04
Overlapping copies with zoomZ=-1 were broken. See bug 10521.
Brian
2007-03-27
Restore the UseTexEnvProgram logic.
Brian
2007-03-26
Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixel...
Brian
2007-03-21
merge from master
Brian
2007-03-21
1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...
Brian
2007-03-18
fix assertion in read_depth_pixels()
Nicolai Haehnle
2007-03-18
mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT)
Xiang, Haihao
2007-03-15
add some rb->Data null ptr checks (bug 7205)
Brian
2007-03-13
be smarter about which fragment attribs are interpolated before running frag ...
Brian
2007-03-13
comment about SPAN_* vs FRAG_BIT_* values
Brian
[prev]
[next]