Age | Commit message (Expand) | Author |
2007-02-01 | comments | Brian |
2007-02-01 | New SWspanarrays attribs[] array. | Brian |
2007-02-01 | move span-related types/tokens into s_span.h | Brian |
2007-02-01 | additional assertions, bump up MAX_EXEC | Brian |
2007-01-28 | noise functions | Brian |
2007-01-25 | asst fixes, tranpose span->varying array indexes | Brian |
2007-01-25 | fixes, clean-ups, transpose span->varying array indexing | Brian |
2007-01-25 | new comments, ideas | Brian |
2007-01-24 | fix varying interpolation | Brian |
2007-01-24 | only setup varying vars that will be used | Brian |
2007-01-23 | fix g++ warnings/errors | Brian |
2007-01-23 | silence C++ warnings | Brian |
2007-01-23 | fixes for C++ warnings/errors | Brian |
2007-01-20 | Initial implementation of OPCODE_IF/ELSE/ENDIF instructions. | Brian |
2007-01-17 | Added OPCODE_INT to convert 4 floats to 4 ints. | Brian |
2007-01-09 | more debug code (disabled) | Brian |
2007-01-08 | check if _Current == NULL for TXB | Brian |
2007-01-08 | Remove if (tObj) conditional so that texture units without a texture image | Brian |
2007-01-06 | Use GLuint instead of GLint to store intermediate Z values. Fixes problems w... | Brian |
2006-12-21 | added INTERP_VARYING code | Brian |
2006-12-21 | s/attribute/varying/ | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-18 | Added instruction counter to catch infinite loops (temporary). | Brian |
2006-12-16 | fix comment, handle NOP | Brian |
2006-12-16 | Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH. | Brian |
2006-12-16 | don't allow fog when using a fragment shader (bug 9346) | Brian |
2006-12-15 | varying var changes | Brian |
2006-12-15 | Renamed s_nvfragprog.[ch] to s_fragprog.[ch] | Brian |
2006-12-15 | Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_i... | Brian |
2006-12-14 | Renamed from s_nvfragprog.[ch] | Brian |
2006-12-14 | Updated includes. | Brian |
2006-12-14 | Remove include of s_arbshader.h | Brian |
2006-12-13 | Retire old GLSL shader code. | Brian |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian |
2006-11-21 | list header files in sources files (Dan Nicholson) | Brian Paul |
2006-11-16 | Initial implementation work for CAL, RET, and BRA instructions for fragment | Brian Paul |
2006-11-14 | Make sure RENDER_FINISH is called on the zero pixel case. Reported by | Keith Whitwell |
2006-11-02 | always load frag prog state params for now (see comments) | Brian Paul |
2006-11-01 | Remove x/y/width/height parameters from Clear functions. | Brian Paul |
2006-11-01 | Write back gl_FragDepth to span->array->z. | Michal Krol |
2006-11-01 | Merge texmem-0-3-branch. | Keith Whitwell |
2006-11-01 | change DEBUG_FRAG conditions | Brian Paul |
2006-11-01 | fix some bugs in interpolate_specular() | Brian Paul |
2006-10-31 | make use of Parameters->StateFlags in _swrast_update_fragment_program() | Brian Paul |
2006-10-31 | We need to call _mesa_load_state_parameters() whenever a fragment program | Brian Paul |
2006-10-31 | In TEX instructions, use precomputed lambda only if using fragment.texcoord[k] | Brian Paul |
2006-10-31 | For TEX instructions use lambda=0. When sampling from texture unit K we | Brian Paul |
2006-10-30 | fix _mesa_problem() text | Brian Paul |
2006-10-28 | Added PROGRAM_CONSTANT to get_register_pointer(). | Brian Paul |
2006-10-22 | assorted clean-ups | Brian Paul |