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path: root/src/mesa/swrast_setup/ss_vb.c
AgeCommit message (Collapse)Author
2002-01-06implemented vertex program point size controlBrian Paul
2001-07-17Lighting now emits colors as CHAN_TYPE, as it used to. This will requireKeith Whitwell
minor adjustments in the dri drivers for twosided lighting to work again.
2001-07-12Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell
clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
2001-03-29Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell
Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-08More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.Brian Paul
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2001-01-17Fixes for performance bug on compiled array element paths.Keith Whitwell
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-12-08Compute attenuated point size in a new pipeline stage.Brian Paul
Store computed point size in the SWvertex struct.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
2000-11-13Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
2000-11-07fixed very obvious fog bugKeith Whitwell
2000-11-06added a setup function for selection/feedbackBrian Paul
2000-11-05A new module to provide RasterSetup and advanced triangle/line/pointKeith Whitwell
functionality layered on top of the software rasterizer. An example entrypoint: void _swsetup_Triangle( GLcontext, GLuint, GLuint, GLuint, GLuint ) will coerce the software rasterizer to draw flat, twoside-lit, unfilled and offset triangles (including decomposition to points or lines).