Age | Commit message (Collapse) | Author |
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Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values
instead of specific vertex attributes.
Remove the EdgeFlagv function from the GLvertexformat struct.
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- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
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1) change compilation on VMS to use IEEE floating points
2) one more problem with _mesa_sprintf solved
Modified Files:
Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms
Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms
Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms
Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms
Mesa/src/mesa/array_cache/descrip.mms
Mesa/src/mesa/drivers/common/descrip.mms
Mesa/src/mesa/drivers/osmesa/descrip.mms
Mesa/src/mesa/drivers/x11/descrip.mms
Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms
Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms
Mesa/src/mesa/shader/descrip.mms
Mesa/src/mesa/shader/grammar/descrip.mms
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/swrast/descrip.mms
Mesa/src/mesa/swrast_setup/descrip.mms
Mesa/src/mesa/tnl/descrip.mms
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See comment near top of stencil.c for info about OpenGL 2.0 vs.
GL_EXT_stencil_two_side.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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program is enabled AND the currently bound program is valid.
Check _Enable instead of Enable to prevent things from blowing up
when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually
defining a program.
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FP exceptions
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Update OpenVMS makefiles
Modified Files:
Mesa/src/mesa/swrast_setup/descrip.mms
Mesa/src/mesa/tnl/descrip.mms
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- cope with input vectors with size less than that of the emitted
attribute.
- cope with vertices with 'holes' inside and between vertices.
Fix calculation of tnl->render_inputs to work with fp programs.
Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c.
Transition swrast_setup/ to use t_vertex.c to build swrast vertices.
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programs are enabled and if they need secondary color input register.
Patch by Karl Rasche, with tweaks by Brian.
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pull them again from the VB pointers. Avoids stride issues.
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Only glDrawArrays() done so far.
Simplified glVertex/Color/etcPointer functions.
Misc casts added here and there.
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MS studio files as binary
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New macros in context.h for testing state: NEED_SECONDARY_COLOR
and NEED_TWO_SIDED_LIGHTING.
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Enable installation on OpenVMS ODS5 disks.
Modified Files:
Mesa-newtree/progs/demos/descrip.mms
Mesa-newtree/progs/tests/descrip.mms
Mesa-newtree/progs/xdemos/descrip.mms
Mesa-newtree/src/glut/glx/descrip.mms
Mesa-newtree/src/mesa/array_cache/descrip.mms
Mesa-newtree/src/mesa/drivers/osmesa/descrip.mms
Mesa-newtree/src/mesa/drivers/x11/descrip.mms
Mesa-newtree/src/mesa/glapi/descrip.mms
Mesa-newtree/src/mesa/main/descrip.mms
Mesa-newtree/src/mesa/math/descrip.mms
Mesa-newtree/src/mesa/swrast/descrip.mms
Mesa-newtree/src/mesa/swrast_setup/descrip.mms
Mesa-newtree/src/mesa/tnl/descrip.mms
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OpenVMS support for new directory tree
Modified Files:
Mesa-newtree/progs/demos/descrip.mms
Mesa-newtree/progs/tests/descrip.mms
Mesa-newtree/progs/xdemos/descrip.mms
Mesa-newtree/src/glu/sgi/descrip.mms
Mesa-newtree/src/glut/glx/descrip.mms
Mesa-newtree/src/mesa/main/descrip.mms
Added Files:
Mesa-newtree/descrip.mms Mesa-newtree/mms-config.
Mesa-newtree/src/descrip.mms Mesa-newtree/src/glu/descrip.mms
Mesa-newtree/src/mesa/descrip.mms
Mesa-newtree/src/mesa/array_cache/descrip.mms
Mesa-newtree/src/mesa/drivers/osmesa/descrip.mms
Mesa-newtree/src/mesa/drivers/x11/descrip.mms
Mesa-newtree/src/mesa/glapi/descrip.mms
Mesa-newtree/src/mesa/math/descrip.mms
Mesa-newtree/src/mesa/swrast/descrip.mms
Mesa-newtree/src/mesa/swrast_setup/descrip.mms
Mesa-newtree/src/mesa/tnl/descrip.mms
Mesa-newtree/vms/analyze_map.com Mesa-newtree/vms/xlib.opt
Mesa-newtree/vms/xlib_share.opt
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Fixed some vertex array / vertex program glitches with glDrawElements.
Fixed some fragment program runtime bugs.
Non-trivial Cg programs are running now.
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Added a bunch of const qualifiers.
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Re-org of some GL_NV_vertex_program code.
Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
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1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
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Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
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Replace struct gl_texure_object's Dimension w/ Target field.
Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled
field is obsolete, but still present for now. This effectively
removes the 8-texture units limit, 32 units now possible, but unlikely!
New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field.
Updated device drivers to use ctx->Texture._EnabledUnits.
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