Age | Commit message (Collapse) | Author |
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There might be a bug elsewhere, but this is a simple work-around for now.
See bug 12614
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Also, check if we're in RGB vs. CI mode. This fixes a problem with
incorrect rendering color seen with the redbook/polys demo.
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Instead of separate fog/specular/texcoord/varying code, just treat all of
them as generic attributes. Simplifies the point/line/triangle functions.
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modified: src/mesa/descrip.mms
modified: src/mesa/drivers/osmesa/descrip.mms
modified: src/mesa/drivers/x11/descrip.mms
modified: src/mesa/main/descrip.mms
modified: src/mesa/shader/descrip.mms
modified: src/mesa/shader/slang/descrip.mms
modified: src/mesa/swrast/descrip.mms
modified: src/mesa/swrast_setup/descrip.mms
modified: src/mesa/tnl/descrip.mms
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point size.
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Bit SS_TWOSIDE_BIT is set if gl_FrontFacing lives in
fragment input (see commit 10b5895597d5e069183cb647d17eb412effceb4f).
However, VB->ColorPtr[1] isn't assigned after that.
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For the time being, we put the gl_FrontFacing value in the FOGC.Y input
register. Combining FOGC and FrontFacing in one register is a bit of a
hack and may need to be changed someday.
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Fragment texcoords and varying code is now unified in the point/line/triangle
rasterization code. In the future, merge color, fog, etc. attribs.
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To be included by X.org Makefile.am files so that lists of files don't need
to be hardcoded and frequently updated there.
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Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values
instead of specific vertex attributes.
Remove the EdgeFlagv function from the GLvertexformat struct.
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- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
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1) change compilation on VMS to use IEEE floating points
2) one more problem with _mesa_sprintf solved
Modified Files:
Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms
Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms
Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms
Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms
Mesa/src/mesa/array_cache/descrip.mms
Mesa/src/mesa/drivers/common/descrip.mms
Mesa/src/mesa/drivers/osmesa/descrip.mms
Mesa/src/mesa/drivers/x11/descrip.mms
Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms
Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms
Mesa/src/mesa/shader/descrip.mms
Mesa/src/mesa/shader/grammar/descrip.mms
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/swrast/descrip.mms
Mesa/src/mesa/swrast_setup/descrip.mms
Mesa/src/mesa/tnl/descrip.mms
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See comment near top of stencil.c for info about OpenGL 2.0 vs.
GL_EXT_stencil_two_side.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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program is enabled AND the currently bound program is valid.
Check _Enable instead of Enable to prevent things from blowing up
when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually
defining a program.
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FP exceptions
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Update OpenVMS makefiles
Modified Files:
Mesa/src/mesa/swrast_setup/descrip.mms
Mesa/src/mesa/tnl/descrip.mms
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- cope with input vectors with size less than that of the emitted
attribute.
- cope with vertices with 'holes' inside and between vertices.
Fix calculation of tnl->render_inputs to work with fp programs.
Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c.
Transition swrast_setup/ to use t_vertex.c to build swrast vertices.
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programs are enabled and if they need secondary color input register.
Patch by Karl Rasche, with tweaks by Brian.
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pull them again from the VB pointers. Avoids stride issues.
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