Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-01-22 | Clean-up/renaming of the per-vertex attribute bits, specifically, the | Brian Paul | |
VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups. | |||
2002-01-06 | implemented vertex program point size control | Brian Paul | |
2002-01-06 | Another vertex program checkpoint: clean-up of vertex attribute storage | Brian Paul | |
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations... | |||
2001-12-14 | vertex program check-in | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2000-12-26 | Major rework of tnl module | Keith Whitwell | |
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. |