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path: root/src/mesa/tnl/t_vb_program.c
AgeCommit message (Expand)Author
2009-04-01swrast: do texture sampling/combining in floating pointBrian Paul
2008-07-01init machine->Samplers (fixes vertex program texture fetches)Brian Paul
2007-11-29New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb...Brian
2007-11-29cleanups, commentsBrian
2007-11-29Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.cBrian
2007-11-15fix position invariant vertex programs for sw-tnlRoland Scheidegger
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-05-02changes to get DDX/DDY working againBrian
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
2007-04-17cleanups for t_vb_program.cRoland Scheidegger
2007-04-16unhook t_vb_arbprogram.c code - it's going awayBrian
2007-03-27init machine->StackDepth=0Brian
2007-02-25remove 'maxInst' parameter from _mesa_execute_program()Brian
2007-02-25remove unused 'element' parameter from _mesa_execute_program()Brian
2007-02-25s/attribs/results/Brian
2007-02-25Optimize the loop for copying output results.Brian
2007-02-25only copy used outputsBrian
2007-02-24Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated toBrian
2007-02-23expose _mesa_load_tracked_matrices()Brian
2007-02-22use new _mesa_execute_program() functionBrian
2006-12-15updated includesBrian
2006-12-13Checkpoint work for new GLSL compiler back-end.Brian
2006-10-30Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul
2006-10-10a step toward moving run-time vertex program state out of GLcontextBrian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
2006-06-14A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are reallyBrian Paul
2006-06-13remove some unneeded #includesBrian Paul
2006-04-14Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul
2006-04-06Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul
2006-03-21GLSL fixes:Michal Krol
2006-02-13Add ARB_vertex_shader stage just before render stage.Michal Krol
2005-11-12Move stuff common to vertex/fragment_program into the base class, including:Brian Paul
2005-11-05Unify vertex/fragment program instuctions.Brian Paul
2005-06-09Store compiled vertex program representations in a pointer in theKeith Whitwell
2005-04-22Simplify the pipeline_stage structureKeith Whitwell
2005-03-02use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4VAlan Hourihane
2005-02-10mesa-tnl-0-to-NULL.patch from Jeff MuizelaarKeith Whitwell
2004-04-23Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul
2004-04-21Fix up some assorted issues with initialization of vertex program registers.Brian Paul
2004-01-05Beef up t_vertex.c:Keith Whitwell
2004-01-05Re-commit t_vertex.[ch] changes to fd.o server.Keith Whitwell
2003-11-24Merge vtx-0-2-branchKeith Whitwell
2003-09-17More work on ARB_vertex_buffer_object.Brian Paul
2003-08-17Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul
2003-04-07initialize attribute vectors to 4 componentsBrian Paul
2003-04-07fix color array mixupBrian Paul
2003-04-03more memory-related fixesBrian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
2002-10-31fix the occasional missing triangle bugBrian Paul