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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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tnl
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t_vb_program.c
Age
Commit message (
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Author
2009-08-13
tnl: if NAN_CHECK is enabled, also assert that pos.x != 0
Brian Paul
2009-06-03
tnl: add some floating point sanity checks (disabled)
Brian Paul
2009-05-22
mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2008-07-01
init machine->Samplers (fixes vertex program texture fetches)
Brian Paul
2007-11-29
New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb...
Brian
2007-11-29
cleanups, comments
Brian
2007-11-29
Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c
Brian
2007-11-15
fix position invariant vertex programs for sw-tnl
Roland Scheidegger
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-05-02
changes to get DDX/DDY working again
Brian
2007-04-17
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
cleanups for t_vb_program.c
Roland Scheidegger
2007-04-16
unhook t_vb_arbprogram.c code - it's going away
Brian
2007-03-27
init machine->StackDepth=0
Brian
2007-02-25
remove 'maxInst' parameter from _mesa_execute_program()
Brian
2007-02-25
remove unused 'element' parameter from _mesa_execute_program()
Brian
2007-02-25
s/attribs/results/
Brian
2007-02-25
Optimize the loop for copying output results.
Brian
2007-02-25
only copy used outputs
Brian
2007-02-24
Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated to
Brian
2007-02-23
expose _mesa_load_tracked_matrices()
Brian
2007-02-22
use new _mesa_execute_program() function
Brian
2006-12-15
updated includes
Brian
2006-12-13
Checkpoint work for new GLSL compiler back-end.
Brian
2006-10-30
Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.
Brian Paul
2006-10-10
a step toward moving run-time vertex program state out of GLcontext
Brian Paul
2006-07-20
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-06-14
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
Brian Paul
2006-06-13
remove some unneeded #includes
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-06
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-02-13
Add ARB_vertex_shader stage just before render stage.
Michal Krol
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-05
Unify vertex/fragment program instuctions.
Brian Paul
2005-06-09
Store compiled vertex program representations in a pointer in the
Keith Whitwell
2005-04-22
Simplify the pipeline_stage structure
Keith Whitwell
2005-03-02
use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4V
Alan Hourihane
2005-02-10
mesa-tnl-0-to-NULL.patch from Jeff Muizelaar
Keith Whitwell
2004-04-23
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-04-21
Fix up some assorted issues with initialization of vertex program registers.
Brian Paul
2004-01-05
Beef up t_vertex.c:
Keith Whitwell
2004-01-05
Re-commit t_vertex.[ch] changes to fd.o server.
Keith Whitwell
2003-11-24
Merge vtx-0-2-branch
Keith Whitwell
2003-09-17
More work on ARB_vertex_buffer_object.
Brian Paul
2003-08-17
Re-org of register files for vertex/fragment programs. Will be easier to
Brian Paul
2003-04-07
initialize attribute vectors to 4 components
Brian Paul
2003-04-07
fix color array mixup
Brian Paul
2003-04-03
more memory-related fixes
Brian Paul
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