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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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tnl
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t_vb_program.c
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Author
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-02-19
Drop macro wrappers for the aligned memory functions
Kristian Høgsberg
2010-02-19
mesa: replace old MEMCPY macro with memcpy
Brian Paul
2010-02-04
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
Brian Paul
2010-01-14
Merge branch 'mesa_7_7_branch'
Jakob Bornecrantz
2010-01-12
tnl: Remove unnecessary header from t_vb_program.c.
Vinson Lee
2010-01-08
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-06
tnl: set FOGC result to (f,0,0,1)
Brian Paul
2009-11-19
tnl: Replace deprecated FogCoordPtr with AttribPtr[_TNL_ATTRIB_FOG]
Eric Anholt
2009-11-19
tnl: Replace deprecated ColorPtr[] with AttribPtr or new BackfaceColorPtr.
Eric Anholt
2009-11-19
tnl: Replace deprecated TexCoordPtr with AttribPtr[_TNL_ATTRIB_TEX*]
Eric Anholt
2009-11-17
Merge branch 'outputswritten64'
Ian Romanick
2009-10-22
Revert "Store clipping distance for user clip planes as part of vertex proces...
Ian Romanick
2009-10-13
Store clipping distance for user clip planes as part of vertex processing
Ian Romanick
2009-09-09
mesa: move call to init_c_cliptest() from enable.c to tnl module.
Brian Paul
2009-09-08
mesa: Add support for ARB_depth_clamp.
Eric Anholt
2009-08-13
tnl: if NAN_CHECK is enabled, also assert that pos.x != 0
Brian Paul
2009-06-03
tnl: add some floating point sanity checks (disabled)
Brian Paul
2009-05-22
mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2008-07-01
init machine->Samplers (fixes vertex program texture fetches)
Brian Paul
2007-11-29
New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb...
Brian
2007-11-29
cleanups, comments
Brian
2007-11-29
Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c
Brian
2007-11-15
fix position invariant vertex programs for sw-tnl
Roland Scheidegger
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-05-02
changes to get DDX/DDY working again
Brian
2007-04-17
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
cleanups for t_vb_program.c
Roland Scheidegger
2007-04-16
unhook t_vb_arbprogram.c code - it's going away
Brian
2007-03-27
init machine->StackDepth=0
Brian
2007-02-25
remove 'maxInst' parameter from _mesa_execute_program()
Brian
2007-02-25
remove unused 'element' parameter from _mesa_execute_program()
Brian
2007-02-25
s/attribs/results/
Brian
2007-02-25
Optimize the loop for copying output results.
Brian
2007-02-25
only copy used outputs
Brian
2007-02-24
Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated to
Brian
2007-02-23
expose _mesa_load_tracked_matrices()
Brian
2007-02-22
use new _mesa_execute_program() function
Brian
2006-12-15
updated includes
Brian
2006-12-13
Checkpoint work for new GLSL compiler back-end.
Brian
2006-10-30
Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.
Brian Paul
2006-10-10
a step toward moving run-time vertex program state out of GLcontext
Brian Paul
2006-07-20
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-06-14
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
Brian Paul
2006-06-13
remove some unneeded #includes
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-06
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-02-13
Add ARB_vertex_shader stage just before render stage.
Michal Krol
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