Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-07 | initialize attribute vectors to 4 components | Brian Paul | |
2003-04-07 | fix color array mixup | Brian Paul | |
2003-04-03 | more memory-related fixes | Brian Paul | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-10-31 | fix the occasional missing triangle bug | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-08-08 | fix up resulting FOGC and PSIZ when needed | Brian Paul | |
2002-06-23 | set stage->inputs properly (I think), plus debug/comment updates | Brian Paul | |
2002-04-21 | Vertex program attribute arrays seem to work now. This includes fallbacks | Brian Paul | |
to the conventional arrays when attribute arrays aren't enabled. | |||
2002-04-04 | casts to silence compiler warnings | Karl Schultz | |
2002-01-22 | Clean-up/renaming of the per-vertex attribute bits, specifically, the | Brian Paul | |
VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups. | |||
2002-01-12 | updated some comments | Brian Paul | |
2002-01-06 | implemented vertex program point size control | Brian Paul | |
2002-01-06 | Another vertex program checkpoint: clean-up of vertex attribute storage | Brian Paul | |
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations... | |||
2002-01-05 | Vertex program checkpoint commit: converted all vertex attributes (color, | Brian Paul | |
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete. | |||
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-12-15 | divide by W and clipping now work - in pretty good shape now | Brian Paul | |
2001-12-15 | temporary hack for divide by W | Brian Paul | |
2001-12-15 | disable debug printf's, fix a crash | Brian Paul | |
2001-12-14 | vertex program check-in | Brian Paul | |