Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-01-06 | implemented vertex program point size control | Brian Paul | |
2002-01-06 | Another vertex program checkpoint: clean-up of vertex attribute storage | Brian Paul | |
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations... | |||
2002-01-05 | Vertex program checkpoint commit: converted all vertex attributes (color, | Brian Paul | |
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete. | |||
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-12-15 | divide by W and clipping now work - in pretty good shape now | Brian Paul | |
2001-12-15 | temporary hack for divide by W | Brian Paul | |
2001-12-15 | disable debug printf's, fix a crash | Brian Paul | |
2001-12-14 | vertex program check-in | Brian Paul | |