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path: root/src/mesa/tnl/t_vb_rendertmp.h
AgeCommit message (Collapse)Author
2005-08-25removed GL_HP_occlusion_test extensionBrian Paul
2003-11-24Merge vtx-0-2-branchKeith Whitwell
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2002-10-29updated email addressesBrian Paul
2002-02-13More suport for t&l driversKeith Whitwell
Fix GLuint compare bugs Fix RESET_STIPPLE calls
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-01-16Fix several conformance problems. Hack solution to line stipple problem.Keith Whitwell
2001-01-14Fixed conform feedback and drawelements tests.Keith Whitwell
Use correct pv when rasterizing unfilled polys.
2001-01-08Add a 'RenderPrimitive' callback to t_vb_render.c. Helps out driversKeith Whitwell
that used to require a 'ReducedPrimitiveChange' callback. Various compilation fixes for XFree86. Reverted to the older version of glcore.h used internally in XFree86, and moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with XFree86.
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
2000-12-28Add render stage for unclipped vb's to fx driver.Keith Whitwell
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
2000-12-27Fixes for compiling assembly (disable unused 'masked' versions)Keith Whitwell
Fixes for compiling without debug. Fix line clipping Fix unfilled polygon clipping (should be correct now).
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.