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path: root/src/mesa/tnl/t_vb_texgen.c
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2004-01-31added _NEW_PROGRAM to check_state flags for pipeline stages (fixes vparray ↵Brian Paul
demo bug)
2004-01-14added blurb about NVIDIA extensionsBrian Paul
2004-01-05Re-commit t_vertex.[ch] changes to fd.o server.Keith Whitwell
2003-12-08fixed a bug in texgen (T coord for GL_REFLECTION_MAP_NV)Daniel Borca
2003-11-24Merge vtx-0-2-branchKeith Whitwell
2003-11-17fix texgen bug 597589Brian Paul
2003-10-11fix some sphere texgen bugs (reported by Daniel Borca)Brian Paul
2003-05-01Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul
Misc vertex array / vertex program changes.
2003-03-31fixed bad texgen Q problemBrian Paul
2003-03-04added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
2002-10-29updated email addressesBrian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-06-29Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
2002-01-22Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul
VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
2002-01-05Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
2001-12-14vertex program check-inBrian Paul
2001-04-26first pass at eval fixesKeith Whitwell
2001-03-30Remove all traces of CULL_MASK_ACTIVE.Gareth Hughes
2001-03-29Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell
Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-03-03more namespace clean-upsBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-01-29Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixelsKeith Whitwell
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.