Age | Commit message (Collapse) | Author |
|
|
|
|
|
Conflicts:
src/mesa/main/state.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/programopt.c
src/mesa/shader/slang/slang_execute.c
src/mesa/sources
src/mesa/swrast/s_arbshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_zoom.c
src/mesa/tnl/t_context.c
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/t_vtx_eval.c
|
|
|
|
|
|
Mainly, allow printing programs in either ARB, NV or "debug" formats.
|
|
|
|
Use new internal state to avoid per-vertex normalization of static spot
direction vector. Use internal state for simpler per-vertex fog computations
(MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog).
Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while
there fix it up (RSQ instead of RCP). All untested...
|
|
IF/ELSE/ENDIF and BEGIN_LOOP/END_LOOP/BREAK instructions seem to work.
Disabled by default though until better tested.
Implemented IR_NOT, but needs optimization.
|
|
|
|
|
|
|
|
Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
|
|
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4).
Always 4 for now...
|
|
|
|
"gl_" to match other structs.
|
|
|
|
ctx->_MaintainTnlProgram is set
|
|
|
|
|
|
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values
instead of specific vertex attributes.
Remove the EdgeFlagv function from the GLvertexformat struct.
|
|
|
|
|
|
|
|
|
|
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch].
Clean up quite a bit of the arb parsing code.
Rewrite parser extension code to avoid a mess of string operations every
time the parser was used.
|
|
|
|
Instructions, InputsRead, OutputsWritten, and Parameters.
Also, added debug functions: _mesa_print_instruction(),
_mesa_print_program_parameters() and revamp _mesa_print_program().
|
|
|
|
Based on patch by Ian (#4967) but also unify instruction opcodes.
|
|
|
|
- Renumber VERT_RESULT_* values so that they match the
numbers of the corresponding FRAG_ATTRIB_ values.
- Add ctx->VertexProgram._Current and FragmentProgram._Current
values which point to either the current client-supplied
program if enabled, or otherwise to the current mesa-internal
program. Thus this program is always the correct one for
the current state, providing that the mesa flags to turn on
automatic generation are enabled.
- Add callbacks to ctx->Driver.BindProgram() in texenvprogram.c
and t_vp_build.c so that the driver knows when the generated
program changes. This is cleaner than trying to code all the
possible _NEW_* flags into the driver, and more precise as well.
- Add a UsesKill flag to identify fragment programs with that
instruction, as these can require special treatment.
- Move the FRAG_OUTPUT values to mtypes.h, near to similar defn's.
|
|
|
|
temporaries, parameters, etc).
glGetProgramivARB() now returns all the right things.
Updated i915 and r300 code to initialize program native limits and
current program's native instruction/temporary/etc counts.
|
|
|
|
|
|
|
|
|
|
to free the key when entry was already found (presumably a common case).
|
|
|
|
relative addressing can be negative.
Change some GLuint indexes to GLint in the t_vp_build.c file.
Added PROGRAM_UNDEFINED token for initializing the register File field to
avoid a gcc 4.0 warning.
|
|
|
|
using GCC or VMS.
|
|
OpenVMS updates
Modified Files:
Mesa/src/mesa/tnl/descrip.mms Mesa/src/mesa/tnl/t_vp_build.c
----------------------------------------------------------------------
|
|
|
|
|
|
DISSASEM changes.
|
|
Fix lighting alpha result.
|
|
|
|
distilled from the current state.
Maintain a list of vertex programs for various different tnl states
indexed by these state keys.
This cuts down the number of vertex programs generated and means that
time spent optimizing vertex programs for execution isn't wasted each
time the state changes.
|