Age | Commit message (Collapse) | Author |
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alpha value. Fixed.
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also appear in a future buffer.
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which have to be processed in the 'loopback' path. If so, send
all vertices that way as the transition from playback->loopback has
several problems.
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and emit_viewport4_bgra4_st2_st2.
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count < VB->Count.
Remove code to deal with the (should-be) impossible situation of null
input vectors.
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variable at desired location and then we took its address. using array is more intuitive, as they give us the starting address instantly.
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performance.
Add fastpaths for some more common vertex formats.
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to avoid transforming the same attribute multiple times.
Don't light a single normal multiple times in light_fast_rgba*
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alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
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through the GL API directly, but should instead use the GL_CALL macro.
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X.Org Bugzilla: 1079
Submitted by: Alexander Gottwald <ago@freedesktop.org>
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1015696)
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Missing .'s
Modified Files:
Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/tnl/descrip.mms
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for this which spits out C code for the generated functions.
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