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2008-01-02t_vp_build: fix temporary register allocation to minimise the allocationsHans de Goede
2007-11-30Updates of some OpenVMS makefiles.joukj
2007-11-30Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesajoukj
2007-11-29New ctx->Driver.Map/UnmapTexture() functions for accessing textures from ↵Brian
t_vb_program.c
2007-11-29cleanups, commentsBrian
2007-11-29Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.cBrian
2007-11-15fix position invariant vertex programs for sw-tnlRoland Scheidegger
do the same math as for fixed function pipe, including user clip planes. (mostly resurrected from the dead t_vb_arbprogram.c code)
2007-11-03Fix mem leak in SSE code generation path (Michel Dänzer) and don't crash if ↵Brian
_mesa_exec_malloc() returns NULL. (picked from mesa_7_0_branch)
2007-10-31Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesaJouk
2007-10-23properly init dst reg's CondMask/Swizzle fieldsBrian
2007-10-15fix fog, rescale_normals bugs (from gallium branch)Brian
2007-10-03minor fog calc cleanupRoland Scheidegger
2007-10-03 Update of OpenVMS makefiles for the use of "new" include file conventionJouk
2007-10-02Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesaJouk
2007-09-29fix VBO-split infinite loop (bug 12164)Brian
2007-09-16revert a956184f70733bd22e2bbee515386da12302963fMatthieu Castet
2007-09-06Disable an assert for hw that do not emit POS as first vertex attrib, like nv1xPatrice Mandin
2007-08-31Fix problem introduced in previous commit in which a state variable ↵Brian
(uniform) is written to. (see bug 12239) Also, added some assertions to the emit_arg() and emit_dst() functions to catch this kind of error in the future.
2007-08-31i965: Calculate the positional light in homogeneous coordinates.Xiang, Haihao
fix bug#11009
2007-07-25Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesaJouk
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-06-28remove obsolete t_save_api.cBrian
2007-06-08Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesaJouk
2007-05-23Fix point attentuation problem (bug 11042)Brian
ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage().
2007-05-22fog: fix potential issues with generated vp using fogRoland Scheidegger
Change the generated vertex programs (tnl/brw) to follow the same logic as the tnl fog wrt using absolute value, and sync them up a bit (untested).
2007-05-22fog: fix issues with negative fog coords (may fix #10529)Roland Scheidegger
Rework tnl fog a bit. Make sure we always use ABS(eyez) when fog coord source is depth, OTOH it does not seem to be necessary to use it (as was done before in some cases) if fog coord source is fogcoord (just to save some work). This fixes tests/fog (the first 2 cases) with i915/i915tex.
2007-05-10Updated OpenVMS makefilesJ.Jansen
modified: src/mesa/descrip.mms modified: src/mesa/drivers/osmesa/descrip.mms modified: src/mesa/drivers/x11/descrip.mms modified: src/mesa/main/descrip.mms modified: src/mesa/shader/descrip.mms modified: src/mesa/shader/slang/descrip.mms modified: src/mesa/swrast/descrip.mms modified: src/mesa/swrast_setup/descrip.mms modified: src/mesa/tnl/descrip.mms
2007-05-02changes to get DDX/DDY working againBrian
2007-05-02Document a deficiency in the _swrast_Translate() function with regard to ↵Brian
point size.
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code.
2007-04-17In bind_inputs() set VB->EdgeFlag to NULL if it's not needed.Brian
Otherwise, the clip/interp code was finding VB->EdgeFlag to be non-null and reading/writing it when the memory may have been freed earlier in free_space(). This fixes several VTK segfaults/failures reported by Brad King @ Kitware.
2007-04-17cleanups for t_vb_program.cRoland Scheidegger
use VertexProgram._Current instead of VertexProgram.Current in a few more places. Only fixup fogc and psiz in case this is really a nv program (others are fine if undefined), and fix this case up so the values actually get written.
2007-04-16removed unused t_vb_arbprogram stageBrian
2007-04-16unhook t_vb_arbprogram.c code - it's going awayBrian
2007-04-16Use generic program limits instead of NV-specific ones to init program ↵Brian
constants. Previously, this limited us to 12 temp regs for vertex programs. Many vertex shaders could exceed that. This forces us to stop using t_vb_arbprogram.c for now because of its particular register indexing scheme. Need to increase bits allocated for register indexing, etc.
2007-04-02Fix in t_vp_build: Missed necessary updates sometimesNicolai Haehnle
_mesa_update_state doesn't always reset VertexProgram._Current to NULL. This caused us to skip a necessary update of the fixed function vertex program sometimes. Change the logic such that we check for updates whenever the _Current program is either NULL or the program generated by t_vp_build.
2007-03-28Get rid of BRK0, BRK1, CONT0, CONT1 instructions.Brian
2007-03-27fix a fragment fog regressionBrian
2007-03-27init machine->StackDepth=0Brian
2007-03-27more parenthesisBrian
2007-03-27recommit e731d8aafa98bbf9d30f83e65f28b7718be55834.Roland Scheidegger
This got lost with glsl-compiler-1 merge, it fixes segfaults when using ATI_fragment_shader, which uses the ProgramStringNotify mechanism but doesn't have a valid program pointer.
2007-03-27add parenthesis around a bit-wise AND term in _tnl_InvalidateState()Brian
2007-03-27Restore the UseTexEnvProgram logic.Brian
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders...
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-24When computing render_inputs_bitset, omit primary color if we have a ↵Brian
fragment program and it doesn't need FRAG_ATTRIB_COL0. Silences valgrind warnings.
2007-03-23Add the ability to generate programs that doesn't use condition codes.Brian
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue.
2007-03-22use _mesa_alloc_instructions()Brian
2007-03-21merge from masterBrian
2007-03-19Properly compute render_inputs_bitset when using a vertex program/shader.Brian
This fixes a performance regression introduced early in glsl-compiler-1 work.