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path: root/src/mesa/tnl
AgeCommit message (Collapse)Author
2003-05-28silence some warnings (Evgeny Kotsuba)Brian Paul
2003-05-01more docs (Klaus Niederkruger)Brian Paul
2003-05-01Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul
Misc vertex array / vertex program changes.
2003-04-28new comments (Klaus Niederkruger)Brian Paul
2003-04-10remove a constBrian Paul
2003-04-10drawarrayrange fixKeith Whitwell
2003-04-08Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
2003-04-07initialize attribute vectors to 4 componentsBrian Paul
2003-04-07fix color array mixupBrian Paul
2003-04-07Don't unset FLUSH_STORED_VERTICES in _tnl_execute_cassette as this mayKeith Whitwell
break driver callbacks.
2003-04-03more memory-related fixesBrian Paul
2003-04-01commentsBrian Paul
2003-03-31Remove dead code.Brian Paul
Replace blocks of per-attribute code with for-loops. New comments/docs.
2003-03-31clean-ups, const qualifiersBrian Paul
2003-03-31minor clean-ups, const qualifiersBrian Paul
2003-03-31reduce memory needed for vertex attributes (allocate on demand)Brian Paul
2003-03-31fixed bad texgen Q problemBrian Paul
2003-03-29remove debug printfBrian Paul
2003-03-28minor clean-ups, comments, etcBrian Paul
2003-03-04added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-02-17Replace some #defines with enums. (Klaus Niederkrueger)Brian Paul
2003-02-04added a comment for _tnl_need_projected_coords()Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
2002-12-19Add missing break statementsKeith Whitwell
2002-12-05Don't crash if End received without a Begin...Keith Whitwell
2002-11-25added missing ctx parameter to _tnl_flush_immediate() callsBrian Paul
2002-11-25Flush IM if very small number of verts left -- prevent copy errorsKeith Whitwell
2002-10-31tweak pipeline flags for vertex programmingBrian Paul
2002-10-31fix the occasional missing triangle bugBrian Paul
2002-10-29updated email addressesBrian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-16surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul
2002-10-09removed old VERT_* defines, use VERT_BIT_* insteadBrian Paul
2002-10-09use new vertex bitfield tokensBrian Paul
2002-10-03record GL_INVALID_VALUE in glVertexAttrib*NV() if index > 15Brian Paul
2002-09-03improved error stringBrian Paul
2002-08-21replace Current.Color with Current.Attrib[VERT_ATTRIB_COLOR0]Brian Paul
2002-08-21update colormaterial state on swtcl wakeupKeith Whitwell
2002-08-08fix up resulting FOGC and PSIZ when neededBrian Paul
2002-08-08init tmp->Normal.size = 3Brian Paul
2002-08-08commentsBrian Paul
2002-06-29Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
2002-06-25finish-up vertex program evaluatorsBrian Paul
2002-06-23checkpoint: updates for NV_vertex_program evaluators - a bit more left to doBrian Paul
2002-06-23set stage->inputs properly (I think), plus debug/comment updatesBrian Paul
2002-06-23added support for NV_vertex_program evaluatorsBrian Paul
2002-06-23Added new bitfields to tnl_eval_store for NV_vertex_program evaluatorsBrian Paul
2002-06-16added some bracesBrian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.