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path: root/src/mesa/tnl
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2008-07-24mesa: Prefix main includes with dir to avoid conflicts.José Fonseca
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
2008-03-19set outputs_safe to 0 as it's possible for the code generationAlan Hourihane
to slip over the allocated memory for the vb.
2008-03-19remove redundant initAlan Hourihane
2008-02-25Remove files of unsupported build systems.José Fonseca
2007-12-07New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl ↵Brian
module.
2007-10-31remove dead program cache codeBrian
2007-10-31Use ffvertex_prog.c code instead of t_vp_build.c code.Brian
2007-10-29refactoring to begin removing dependency on tnl contextBrian
2007-10-29simplify getting of current frag progBrian
2007-10-29Refactor _tnl_UpdateFixedFunctionProgram().Brian
New _mesa_get_fixed_func_vertex_program() function...
2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
2007-10-23properly init dst reg's CondMask/Swizzle fieldsBrian
2007-10-17When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.Brian
2007-10-15fix incorrect register in get_eye_normal() for rescale_normals caseBrian
2007-10-15Fix useabs logic in build_fog().Brian
We always need to compute the absolute value of the fogcoord if we're passing it through for per-fragment fog.
2007-10-15remove feedback hackBrian
2007-10-15Undo prev changes.Brian
2007-10-09Use linked fragment shader inputs (if present) to determine which outputs ↵Brian
are needed.
2007-09-10move FLUSH_CURRENTBrian
2007-09-06Move guts of glRasterPos down into T&L module.Brian
2007-09-06Move guts of glRasterPos into tnl module, called via new ↵Brian
ctx->Driver.RasterPos() function.
2007-08-30Sketch out per-vertex point size.Brian
The code is all in place, but mostly disabled for now: In t_vp_build.c, write the VERT_RESULT_PSIZE register In sp_state_derived.c, need to emit vertex point size if drawing points. In setup_point() use the point size from the vertex.
2007-08-25checkpoint in constant tracking reworkKeith Whitwell
2007-08-17added null VB->AttribPtr[i] checkBrian
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-06-28remove obsolete t_save_api.cBrian
2007-05-23Fix point attentuation problem (bug 11042)Brian
ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage().
2007-05-22fog: fix potential issues with generated vp using fogRoland Scheidegger
Change the generated vertex programs (tnl/brw) to follow the same logic as the tnl fog wrt using absolute value, and sync them up a bit (untested).
2007-05-22fog: fix issues with negative fog coords (may fix #10529)Roland Scheidegger
Rework tnl fog a bit. Make sure we always use ABS(eyez) when fog coord source is depth, OTOH it does not seem to be necessary to use it (as was done before in some cases) if fog coord source is fogcoord (just to save some work). This fixes tests/fog (the first 2 cases) with i915/i915tex.
2007-05-02changes to get DDX/DDY working againBrian
2007-05-02Document a deficiency in the _swrast_Translate() function with regard to ↵Brian
point size.
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code.
2007-04-17In bind_inputs() set VB->EdgeFlag to NULL if it's not needed.Brian
Otherwise, the clip/interp code was finding VB->EdgeFlag to be non-null and reading/writing it when the memory may have been freed earlier in free_space(). This fixes several VTK segfaults/failures reported by Brad King @ Kitware.
2007-04-17cleanups for t_vb_program.cRoland Scheidegger
use VertexProgram._Current instead of VertexProgram.Current in a few more places. Only fixup fogc and psiz in case this is really a nv program (others are fine if undefined), and fix this case up so the values actually get written.
2007-04-16removed unused t_vb_arbprogram stageBrian
2007-04-16unhook t_vb_arbprogram.c code - it's going awayBrian
2007-04-16Use generic program limits instead of NV-specific ones to init program ↵Brian
constants. Previously, this limited us to 12 temp regs for vertex programs. Many vertex shaders could exceed that. This forces us to stop using t_vb_arbprogram.c for now because of its particular register indexing scheme. Need to increase bits allocated for register indexing, etc.
2007-04-02Fix in t_vp_build: Missed necessary updates sometimesNicolai Haehnle
_mesa_update_state doesn't always reset VertexProgram._Current to NULL. This caused us to skip a necessary update of the fixed function vertex program sometimes. Change the logic such that we check for updates whenever the _Current program is either NULL or the program generated by t_vp_build.
2007-03-28Get rid of BRK0, BRK1, CONT0, CONT1 instructions.Brian
2007-03-27fix a fragment fog regressionBrian
2007-03-27init machine->StackDepth=0Brian
2007-03-27more parenthesisBrian
2007-03-27recommit e731d8aafa98bbf9d30f83e65f28b7718be55834.Roland Scheidegger
This got lost with glsl-compiler-1 merge, it fixes segfaults when using ATI_fragment_shader, which uses the ProgramStringNotify mechanism but doesn't have a valid program pointer.
2007-03-27add parenthesis around a bit-wise AND term in _tnl_InvalidateState()Brian
2007-03-27Restore the UseTexEnvProgram logic.Brian
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders...
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-24When computing render_inputs_bitset, omit primary color if we have a ↵Brian
fragment program and it doesn't need FRAG_ATTRIB_COL0. Silences valgrind warnings.
2007-03-23Add the ability to generate programs that doesn't use condition codes.Brian
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue.
2007-03-22use _mesa_alloc_instructions()Brian