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path: root/src/mesa/tnl
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2007-05-02changes to get DDX/DDY working againBrian
2007-05-02Document a deficiency in the _swrast_Translate() function with regard to ↵Brian
point size.
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code.
2007-04-17In bind_inputs() set VB->EdgeFlag to NULL if it's not needed.Brian
Otherwise, the clip/interp code was finding VB->EdgeFlag to be non-null and reading/writing it when the memory may have been freed earlier in free_space(). This fixes several VTK segfaults/failures reported by Brad King @ Kitware.
2007-04-17cleanups for t_vb_program.cRoland Scheidegger
use VertexProgram._Current instead of VertexProgram.Current in a few more places. Only fixup fogc and psiz in case this is really a nv program (others are fine if undefined), and fix this case up so the values actually get written.
2007-04-16removed unused t_vb_arbprogram stageBrian
2007-04-16unhook t_vb_arbprogram.c code - it's going awayBrian
2007-04-16Use generic program limits instead of NV-specific ones to init program ↵Brian
constants. Previously, this limited us to 12 temp regs for vertex programs. Many vertex shaders could exceed that. This forces us to stop using t_vb_arbprogram.c for now because of its particular register indexing scheme. Need to increase bits allocated for register indexing, etc.
2007-04-02Fix in t_vp_build: Missed necessary updates sometimesNicolai Haehnle
_mesa_update_state doesn't always reset VertexProgram._Current to NULL. This caused us to skip a necessary update of the fixed function vertex program sometimes. Change the logic such that we check for updates whenever the _Current program is either NULL or the program generated by t_vp_build.
2007-03-28Get rid of BRK0, BRK1, CONT0, CONT1 instructions.Brian
2007-03-27fix a fragment fog regressionBrian
2007-03-27init machine->StackDepth=0Brian
2007-03-27more parenthesisBrian
2007-03-27recommit e731d8aafa98bbf9d30f83e65f28b7718be55834.Roland Scheidegger
This got lost with glsl-compiler-1 merge, it fixes segfaults when using ATI_fragment_shader, which uses the ProgramStringNotify mechanism but doesn't have a valid program pointer.
2007-03-27add parenthesis around a bit-wise AND term in _tnl_InvalidateState()Brian
2007-03-27Restore the UseTexEnvProgram logic.Brian
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders...
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-24When computing render_inputs_bitset, omit primary color if we have a ↵Brian
fragment program and it doesn't need FRAG_ATTRIB_COL0. Silences valgrind warnings.
2007-03-23Add the ability to generate programs that doesn't use condition codes.Brian
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue.
2007-03-22use _mesa_alloc_instructions()Brian
2007-03-21merge from masterBrian
2007-03-19Properly compute render_inputs_bitset when using a vertex program/shader.Brian
This fixes a performance regression introduced early in glsl-compiler-1 work.
2007-03-13sync up t_vp_build.c brw_vs_tnl.c a bitRoland Scheidegger
Bring over the optimizations for fog and normalized spot dir from t_vp_build.c to brw_vs_tnl.c. Likewise, port a fix for point size calc from brw_vs_tnl.c to t_vp_build.c (use ABS(eyez) instead of -eyez). Leave the now differing point size calcs alone though, not sure what's better (it's basically MOV, ABS, MUL, DP3 vs. ABS, MAD, MAD).
2007-03-11fix for bug#10196Xiang, Haihao
Compute half if LOCAL_VIEWER is enabled and the light is a directional source.
2007-02-25remove 'maxInst' parameter from _mesa_execute_program()Brian
2007-02-25remove unused 'element' parameter from _mesa_execute_program()Brian
2007-02-25s/attribs/results/Brian
2007-02-25remove unused VaryingPtrBrian
2007-02-25Optimize the loop for copying output results.Brian
2007-02-25only copy used outputsBrian
2007-02-24Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated toBrian
handle branch instructions, etc.
2007-02-23expose _mesa_load_tracked_matrices()Brian
2007-02-23s/GLint/gl_state_index/, length is now 5 not 6Brian
2007-02-22use new _mesa_execute_program() functionBrian
2007-02-22FORCE_PROG_EXECUTE_C cpp flag, misc changesBrian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21more minor changes to STATE_ indexingBrian
2007-02-21adjustments to STATE_ token layout/format so token[1] is always the array indexBrian
2007-02-17Lots of changes to prog_print.c code.Brian
Mainly, allow printing programs in either ARB, NV or "debug" formats.
2007-02-14fix stupid bug in the optimized per-vertex fog generation codeRoland Scheidegger
2007-02-09optimize generated vertex programs a bitRoland Scheidegger
Use new internal state to avoid per-vertex normalization of static spot direction vector. Use internal state for simpler per-vertex fog computations (MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog). Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while there fix it up (RSQ instead of RCP). All untested...
2007-02-05Initial implementation of high-level flow-control instructions.Brian
IF/ELSE/ENDIF and BEGIN_LOOP/END_LOOP/BREAK instructions seem to work. Disabled by default though until better tested. Implemented IR_NOT, but needs optimization.
2007-02-05fix issues when using mixed-mode pos-invariant vp and ff tnl (bug #9856)Roland Scheidegger
ARB_vp requires vertex transformation to be invariant to fixed function tnl if the position_invariant option is used. So the same function needs to be used, otherwise z-fighting artifacts may happen with applications which rely on the results being really the same due to precision issues when dealing with floating point values (may not be a problem when using a non-optimizing compiler strictly following IEEE rules).
2007-02-05Initial support of loop and subroutine instructions.Brian
New high-level flow-control instructions, both at IR level and GPU instructions for looping and subroutines.
2007-02-02Merge branch 'vbo-0.2'Keith Whitwell
Conflicts: src/mesa/main/texcompress_s3tc.c src/mesa/tnl/t_array_api.c
2007-01-30Use new rebase helper. Remove other rebase code.Keith Whitwell
2007-01-28noise functionsBrian
2007-01-24remove some parenthesisBrian
2007-01-24use FRAG_BIT_TEX()Brian