Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-20 | vbo: added comment | Brian Paul | |
2010-12-30 | vbo: Clean up header file inclusion in vbo.h. | Vinson Lee | |
2010-12-10 | vbo: Avoid the copy to current in dlists if not required. | Mathias Fröhlich | |
The current state is allowed to be undefined past DrawElements et al. Consequently omit that copying at least in the display list code. This pays us some percents performance. Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2010-12-08 | vbo: Fix GLES2 glVertexAttrib. | Chia-I Wu | |
Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos for that purpose and make _es_VertexAttrib* call the new function. Rename _vbo_* to _es_* to avoid confusion. These functions are only used by GLES, and now some of them (_es_VertexAttrib*) even behave differently than vbo_VertexAttrib*. | |||
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | |
2010-10-12 | i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs. | Eric Anholt | |
There was a check to only do the rebase if we didn't have everything in VBOs, but nexuiz apparently hands us a mix of VBOs and arrays, resulting in blocking on the GPU to do a rebase. Improves nexuiz 800x600, high-settings performance on my Ironlake 41% (+/- 1.3%), from 14.0fps to 19.7fps. | |||
2010-04-27 | mesa: Move GLES1/2 vbo entrypoints to vbo_exec_api.c | Kristian Høgsberg | |
This let's us drop stubs.c. | |||
2010-04-04 | mesa: implement core Mesa support for GL_ARB_draw_instanced | Brian Paul | |
2009-09-08 | mesa: Add support for ARB_draw_elements_base_vertex. | Eric Anholt | |
2009-08-12 | vbo: Avoid extra validation of DrawElements. | Eric Anholt | |
This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them. | |||
2008-07-07 | mesa: added GLAPIENTRY keywords | Jonathan White | |
2008-07-03 | mesa: added _vbo_VertexAttrib4f() | Brian Paul | |
2008-06-20 | mesa: added _vbo_Materialfv() | Brian Paul | |
2008-06-20 | mesa: _vbo_Color4f, _vbo_Normal3f, _vbo_MultiTexCoord4f functions | Brian Paul | |
2007-12-07 | New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl ↵ | Brian | |
module. | |||
2007-08-17 | added vbo_use_buffer_objects() to specify that immediate mode data should be ↵ | Brian | |
put into bufferobjects | |||
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-01-30 | Use new rebase helper. Remove other rebase code. | Keith Whitwell | |
2007-01-30 | Helper for rebasing draw requests where min_index != 0. | Keith Whitwell | |
2007-01-15 | Hook in split functionality | keithw | |
2006-10-31 | move public structure definitions to vbo.h | Keith Whitwell | |
2006-10-30 | switch several dri drivers over | Keith Whitwell | |