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path: root/src/mesa/vbo/vbo.h
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2009-08-12vbo: Avoid extra validation of DrawElements.Eric Anholt
This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them.
2008-07-07mesa: added GLAPIENTRY keywordsJonathan White
2008-07-03mesa: added _vbo_VertexAttrib4f()Brian Paul
2008-06-20mesa: added _vbo_Materialfv()Brian Paul
2008-06-20mesa: _vbo_Color4f, _vbo_Normal3f, _vbo_MultiTexCoord4f functionsBrian Paul
2007-12-07New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl ↵Brian
module.
2007-08-17added vbo_use_buffer_objects() to specify that immediate mode data should be ↵Brian
put into bufferobjects
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-01-30Use new rebase helper. Remove other rebase code.Keith Whitwell
2007-01-30Helper for rebasing draw requests where min_index != 0.Keith Whitwell
2007-01-15Hook in split functionalitykeithw
2006-10-31move public structure definitions to vbo.hKeith Whitwell
2006-10-30switch several dri drivers overKeith Whitwell