Age | Commit message (Collapse) | Author | |
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2008-03-14 | mesa: revert fast-track glColor and similar calls when not immediate mode ↵ | Brian | |
rendering Revert commit d08cd68d3f5456b69ad504ede2b090c0bb6474db This change caused some glean tests to fail. The alpha value of colors was always 1.0 instead of the value from glColor4fv(). The mesa color array found in st_draw() has size=3 instead of size=4. | |||
2008-03-10 | mesa: fast-track glColor and similar calls when not immediate mode rendering | Keith Whitwell | |
Often these are mixed in with draw arrays calls, etc. Try not to get the whole immediate rendering state machine going when we receive one of these on their own. | |||
2007-08-20 | fix VBO clean-up in vbo_exec_vtx_destroy() | Brian | |
2007-08-17 | added vbo_use_buffer_objects() to specify that immediate mode data should be ↵ | Brian | |
put into bufferobjects | |||
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-06-28 | a variety of fixes for MingW | zhang | |
2007-04-06 | for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543 | Brian | |
2007-02-22 | XXX comments about shaders | Brian | |
2006-10-30 | Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our | Keith Whitwell | |
NV_vertex_program implementation has slightly incorrect aliasing behaviour. I think this is reasonable given the simplification and the fact that the mainstream ARB_vp continues to have the correct behaviour. | |||
2006-10-29 | Checkpoint of new vbo-building code. Currently builds regular arrays | Keith Whitwell | |
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works. |