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path: root/src/mesa/vbo/vbo_exec_api.c
AgeCommit message (Expand)Author
2009-02-09mesa: merge gallium-0.2 into gallium-master-mergeBrian Paul
2009-02-02mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul
2008-10-10Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
2008-10-03mesa: add new internal state for tracking current vertex attribsKeith Whitwell
2008-09-26Merge commit 'origin/master' into HEADKeith Whitwell
2008-09-25mesa: fix some VBO buffer object issuesBrian Paul
2008-09-23added vbo_use_buffer_objects() to specify that immediate mode data should be ...Brian
2008-09-23mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/Brian Paul
2008-09-21mesa: refactor: move #define FEATURE flags into new mfeatures.h fileKeith Whitwell
2008-09-11Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa into gal...Alan Hourihane
2008-09-04mesa: improved gl_buffer_object reference countingBrian Paul
2008-09-04mesa: improved gl_buffer_object reference countingBrian Paul
2008-07-07mesa: added GLAPIENTRY keywordsJonathan White
2008-07-03mesa: added _vbo_VertexAttrib4f()Brian Paul
2008-06-20mesa: added _vbo_Materialfv()Brian Paul
2008-06-20mesa: _vbo_Color4f, _vbo_Normal3f, _vbo_MultiTexCoord4f functionsBrian Paul
2008-06-18mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/Brian Paul
2008-06-10mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul
2008-04-11mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul
2008-03-14mesa: revert fast-track glColor and similar calls when not immediate mode ren...Brian
2008-03-10mesa: fast-track glColor and similar calls when not immediate mode renderingKeith Whitwell
2008-02-20Fix glBegin-time test for invalid programs/shaders.Brian
2007-08-20fix VBO clean-up in vbo_exec_vtx_destroy()Brian
2007-08-17added vbo_use_buffer_objects() to specify that immediate mode data should be ...Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-06-28a variety of fixes for MingWzhang
2007-04-06for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543Brian
2007-02-22XXX comments about shadersBrian
2006-10-30Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that ourKeith Whitwell
2006-10-29Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell