Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-03 | vbo: minor reformatting | Brian Paul | |
2009-06-03 | vbo: move/refactor debug code | Brian Paul | |
2009-06-03 | vbo: added debug code to check array data validity (disabled) | Brian Paul | |
2009-06-03 | vbo: tweak out-of-bounds VBO access error message | Brian Paul | |
Subtract 1 from _MaxElement to be clearer. | |||
2009-05-22 | mesa: fix warning message in vbo_exec_DrawRangeElements() | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | |
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | |||
2009-05-21 | vbo: fix build breakage...oops | Brian Paul | |
2009-05-21 | vbo: comments, whitespace clean-ups | Brian Paul | |
2009-05-21 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-21 | vbo: fix incorrect loop limit in bind_array_obj() | Brian Paul | |
The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter. | |||
2009-05-21 | mesa: use MAX_ values instead of literals | Brian Paul | |
2009-05-21 | mesa: added gl_array_object::Weight array field | Brian Paul | |
We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't. | |||
2009-05-21 | mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElement | Brian Paul | |
This value is per array object. | |||
2009-05-21 | vbo: s/8/MAX_TEXTURE_COORD_UNITS/ | Brian Paul | |
2009-05-07 | vbo: in glDraw[Range]Element() code, check for out of bounds indexes | Brian Paul | |
No-op the bad drawing command rather than go out of bounds and render garbage. Print a warning to alert the developer to the bad drawing call. | |||
2009-03-07 | vbo: make bind_array_obj() code a little more concise | Brian Paul | |
2009-03-02 | mesa: save some useful VBO debug/dump code (disabled) | Brian Paul | |
2008-10-07 | mesa: replace GLuint with GLbitfield to be clearer about usage | Brian Paul | |
Also, fix up some comments to be doxygen style. | |||
2008-10-03 | mesa: avoid generating constant vertex attributes in fixedfunc programs | Keith Whitwell | |
Keep track of enabled/active vertex attributes. Keep track of potential vertex program outputs. When generating fragment program, replace references to fragment attributes which are effectively non-varying and non-computed passthrough attributes with references to the new CURRENT_ATTRIB tracked state value. Only downside is slight ugliness in VBO code where we need to validate state twice in succession. | |||
2008-08-26 | vbo: seed initial max_element value with a more likely candidate | Keith Whitwell | |
2008-06-25 | mesa: point size arrays | Brian Paul | |
2008-06-05 | mesa: added _mesa_DrawArrays, DrawElements, DrawRangeElements() wrappers for ↵ | Brian Paul | |
VBO funcs | |||
2008-05-31 | mesa: Apply MSVC portability fixes from Alan Hourihane. | José Fonseca | |
2008-04-11 | mesa: Fix glBegin-time test for invalid programs/shaders. | Brian Paul | |
Cherry-picked from master. | |||
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-02-14 | fix typo preventing generic arrays from working with ARB_vp (bug #9952) | Roland Scheidegger | |
2007-02-09 | array overflow fix | Zou Nan hai | |
2007-01-30 | Use new rebase helper. Remove other rebase code. | Keith Whitwell | |
2007-01-25 | do not rebase index buffers as it does not work currently (tested with r200 ↵ | Roland Scheidegger | |
and sw mesa) | |||
2007-01-18 | Fix invalid enums passed to MapBuffer | Aapo Tahkola | |
2007-01-15 | Remove unused index buffer. | Keith Whitwell | |
2007-01-15 | Remove special-case handling for index and edgeflag | Keith Whitwell | |
This isn't required with the changes to core mesa and the new attribute layout. | |||
2006-11-03 | need to call bind_arrays() in vbo_exec_DrawRangeElements. | Roland Scheidegger | |
2006-11-02 | Fix typo in last commit | Keith Whitwell | |
2006-11-02 | Similarly, fill in missing input slots in the vertex-array + | Keith Whitwell | |
NV_vertex_program path. | |||
2006-11-02 | Fill in missing input slots in the vertex-array + no-vertex-program | Keith Whitwell | |
path. | |||
2006-10-30 | better handling of current attributes. Trivial dlist and varray tests work | Keith Whitwell | |
2006-10-29 | Checkpoint of new vbo-building code. Currently builds regular arrays | Keith Whitwell | |
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works. |