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path: root/src/mesa/vbo/vbo_exec_array.c
AgeCommit message (Collapse)Author
2009-05-21vbo: fix incorrect loop limit in bind_array_obj()Brian Paul
The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter.
2009-05-21mesa: use MAX_ values instead of literalsBrian Paul
2009-05-21mesa: added gl_array_object::Weight array fieldBrian Paul
We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't.
2009-05-21mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElementBrian Paul
This value is per array object.
2009-05-21vbo: s/8/MAX_TEXTURE_COORD_UNITS/Brian Paul
2009-05-07vbo: in glDraw[Range]Element() code, check for out of bounds indexesBrian Paul
No-op the bad drawing command rather than go out of bounds and render garbage. Print a warning to alert the developer to the bad drawing call.
2009-03-07vbo: make bind_array_obj() code a little more conciseBrian Paul
2009-03-02mesa: save some useful VBO debug/dump code (disabled)Brian Paul
2008-10-07mesa: replace GLuint with GLbitfield to be clearer about usageBrian Paul
Also, fix up some comments to be doxygen style.
2008-10-03mesa: avoid generating constant vertex attributes in fixedfunc programsKeith Whitwell
Keep track of enabled/active vertex attributes. Keep track of potential vertex program outputs. When generating fragment program, replace references to fragment attributes which are effectively non-varying and non-computed passthrough attributes with references to the new CURRENT_ATTRIB tracked state value. Only downside is slight ugliness in VBO code where we need to validate state twice in succession.
2008-08-26vbo: seed initial max_element value with a more likely candidateKeith Whitwell
2008-06-25mesa: point size arraysBrian Paul
2008-06-05mesa: added _mesa_DrawArrays, DrawElements, DrawRangeElements() wrappers for ↵Brian Paul
VBO funcs
2008-05-31mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2008-04-11mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul
Cherry-picked from master.
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-02-14fix typo preventing generic arrays from working with ARB_vp (bug #9952)Roland Scheidegger
2007-02-09 array overflow fixZou Nan hai
2007-01-30Use new rebase helper. Remove other rebase code.Keith Whitwell
2007-01-25do not rebase index buffers as it does not work currently (tested with r200 ↵Roland Scheidegger
and sw mesa)
2007-01-18Fix invalid enums passed to MapBufferAapo Tahkola
2007-01-15Remove unused index buffer.Keith Whitwell
2007-01-15Remove special-case handling for index and edgeflagKeith Whitwell
This isn't required with the changes to core mesa and the new attribute layout.
2006-11-03need to call bind_arrays() in vbo_exec_DrawRangeElements.Roland Scheidegger
2006-11-02Fix typo in last commitKeith Whitwell
2006-11-02Similarly, fill in missing input slots in the vertex-array +Keith Whitwell
NV_vertex_program path.
2006-11-02Fill in missing input slots in the vertex-array + no-vertex-programKeith Whitwell
path.
2006-10-30better handling of current attributes. Trivial dlist and varray tests workKeith Whitwell
2006-10-29Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works.