Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-18 | mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/ | Brian Paul | |
2008-05-16 | fix an attr/src mix-up when setting-up/binding vertex arrays | Brian Paul | |
This fixes problems with incorrect material coefficients when glMaterial is called per-vertex. | |||
2007-12-18 | vbo: unmap and remap immediate vbo before/after each draw. | Keith Whitwell | |
Also use BufferData(NULL) to get fresh storage and avoid synchronous operation where we would have to flush and wait for the fence after each draw because of the map. This will chew through a whole load of buffer space on small draws, so it isn't a proper solution. Need to support a no-fence or append mapping mode to do this right, or use user buffers. | |||
2007-08-17 | added vbo_use_buffer_objects() to specify that immediate mode data should be ↵ | Brian | |
put into bufferobjects | |||
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-02-26 | Fix #10071 - wrong max_index in vbo draw_prims. (Papadakos Panagiotis) | Aapo Tahkola | |
2007-01-25 | re-fix bug 9062 in vbo code | Roland Scheidegger | |
2006-10-30 | Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our | Keith Whitwell | |
NV_vertex_program implementation has slightly incorrect aliasing behaviour. I think this is reasonable given the simplification and the fact that the mainstream ARB_vp continues to have the correct behaviour. | |||
2006-10-30 | better handling of current attributes. Trivial dlist and varray tests work | Keith Whitwell | |
2006-10-29 | Checkpoint of new vbo-building code. Currently builds regular arrays | Keith Whitwell | |
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works. |