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path: root/src/mesa/vbo/vbo_save_api.c
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2009-09-30mesa/main: New feature FEATURE_arrayelt.Chia-I Wu
This allows the removal of AEcontext.
2009-09-08mesa: Add support for ARB_draw_elements_base_vertex.Eric Anholt
2009-09-01mesa: Make MultiDrawElements submit multiple primitives at once.Eric Anholt
Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <ian.d.romanick@intel.com>
2009-08-12vbo: use _mesa_is_bufferobj()Brian Paul
2009-07-13Merge branch 'mesa_7_5_branch'Brian Paul
2009-07-10vbo: fix vbo/dlist memory leakBrian Paul
Based on a patch by kristof.ralovich@gmail.com
2009-07-03Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
Conflicts: src/mesa/main/dlist.c src/mesa/vbo/vbo_save_api.c
2009-06-30mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in the case of a recursive CallList which is itself within a Begin/End pair, there two problems: 1) The display list node's primitive information was incorrect, stating the cut-off prim had zero vertices 2) On replay, we would get confused by a primitive that started in a node, but was terminated by individual opcodes. This change fixes the first problem by correctly terminating the last primitive on fallback, and the second by forcing the display list to use the Loopback path, converting all nodes into immediate-mode rendering. The loopback fix is a performance hit, but avoiding this would require a fairly large rework of this code.
2009-06-30mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell
Switch over to specialized enum lookup for primitives
2009-06-19mesa: Make VBO dlist printing use the same path as other dlist printing.Eric Anholt
I was rather confused when mesa_print_display_list didn't show any of my glBegin()..glEnd(). Nothing but print_list appears to call this function, so matching its behavior seems like a good idea.
2009-04-16vbo: cache last dlist vertex in malloced memoryKeith Whitwell
Avoids repeated mapping of the VBO buffer on display list replay. We need access to the final vertex in order to update the GL current attrib values.
2009-03-03Merge commit 'origin/gallium-0.1'Keith Whitwell
Conflicts: scons/gallium.py src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/include/pipe/p_defines.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c
2009-03-03vbo: use MapBufferRange where availableKeith Whitwell
Previously would have to allocate a new VBO after firing a draw command as subsequent call to Map() on old VBO might block if the driver had submitted the commands to hardware.
2009-01-31mesa: display list clean-upsBrian
Rename some structs and fields to be more consistant with the rest of mesa.
2008-09-16mesa: fix display list regression (check if save->prim_count > 0 in ↵Brian Paul
vbo_save_EndList())
2008-09-16mesa: fix display list regression (check if save->prim_count > 0 in ↵Brian Paul
vbo_save_EndList())
2008-09-15mesa: get another class of degenerate dlists workingKeith Whitwell
Primitive begin in one dlist, end in another.
2008-09-15mesa: get another class of degenerate dlists workingKeith Whitwell
Primitive begin in one dlist, end in another.
2008-09-04mesa: improved gl_buffer_object reference countingBrian Paul
Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
2008-09-04mesa: improved gl_buffer_object reference countingBrian Paul
Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
2008-05-30Fix segfault in _save_OBE_DrawElements() when using VBO and display list ↵Brian Paul
(bug 16156) This was previously fixed in master by commit 982dcb74fd19b88208d127b8019e2a2af979cac2 by Haihao Xiang.
2007-07-31Fix an error in _save_OBE_DrawElementsXiang, Haihao
In the case that a buffer object is bound to ELEMENT_ARRARY_BUFFER, it is invalid to directly dereference indices passed to glDrawElements.
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-06-28a variety of fixes for MingWzhang
2007-01-18Fix invalid enums passed to MapBufferAapo Tahkola
2007-01-16Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa ↵Keith Whitwell
into vbo-0.2 Conflicts: src/mesa/array_cache/sources src/mesa/drivers/dri/i965/brw_context.c src/mesa/drivers/dri/i965/brw_draw.c src/mesa/drivers/dri/i965/brw_fallback.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/i965/brw_vs_tnl.c src/mesa/drivers/dri/mach64/mach64_context.c src/mesa/main/extensions.c src/mesa/main/getstring.c src/mesa/tnl/sources src/mesa/tnl/t_save_api.c src/mesa/tnl/t_save_playback.c src/mesa/tnl/t_vtx_api.c src/mesa/tnl/t_vtx_exec.c src/mesa/vbo/vbo_attrib.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_api.c src/mesa/vbo/vbo_save_draw.c
2007-01-15Remove debug, reenable inplace splitting.keithw
2007-01-15Remove special-case handling for index and edgeflagKeith Whitwell
This isn't required with the changes to core mesa and the new attribute layout.
2006-11-20Don't perform dangling attribute check on POS attribute. It can't byKeith Whitwell
definition dangle (every vertex has a position). However save->currentsz isn't properly maintained for this attribute, as there is no current position value to track. Based on patch from Haihao Xiang.
2006-10-29Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works.