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path: root/src/mesa/vbo/vbo_split_inplace.c
AgeCommit message (Collapse)Author
2011-01-18vbo: initialize num_instances in a few placesBrian Paul
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=33247 There might still be some issues with drawing multiple instances with VBO splitting to investigate someday.
2011-01-17vbo: init num_instances in split_prims()Brian Paul
Fixes a VTK regression after adding GL_ARB_draw_instanced.
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-02-03vbo: fix void * arithmetic warningKeith Whitwell
2010-02-03vbo: Fix up in-place splitting for non-contiguous/indexed primitives.Francisco Jerez
The in-place splitting code wasn't dealing with index buffers at all (and it was being called from vbo_split_prims for too big index buffers, causing some occasional corruption). Additionally, it wasn't taking into account primitives arrays with non-contiguous indices (e.g. given prim[0].start = 0 and prim[1].start = max_verts, it would happily call back the driver with (max_index - min_index) still greater than max_verts, causing infinite recursion). It still doesn't handle too large indexed vertex buffers: use vbo_split_copy for that.
2009-08-12vbo: Avoid extra validation of DrawElements.Eric Anholt
This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them.
2009-07-30vbo: Fix build on windows.Michal Krol
2009-07-08mesa/vbo: always recalculate min_index and max_index when splitting verticesMaciej Cencora
2009-05-07mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state.
2008-09-23mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-01-30Use new rebase helper. Remove other rebase code.Keith Whitwell
2007-01-15Remove debug, reenable inplace splitting.keithw
2007-01-15New files to manage splitting drawing commandskeithw