Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-12 | vbo: Avoid extra validation of DrawElements. | Eric Anholt | |
This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them. | |||
2009-07-30 | vbo: Fix build on windows. | Michal Krol | |
2009-07-08 | mesa/vbo: always recalculate min_index and max_index when splitting vertices | Maciej Cencora | |
2009-05-07 | mesa: move the NullBufferObj from GLcontext to gl_shared_state | Brian Paul | |
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state. | |||
2008-09-23 | mesa: Apply MSVC portability fixes from Alan Hourihane. | José Fonseca | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-01-30 | Use new rebase helper. Remove other rebase code. | Keith Whitwell | |
2007-01-15 | Remove debug, reenable inplace splitting. | keithw | |
2007-01-15 | New files to manage splitting drawing commands | keithw | |