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2011-03-08vbo: mark vertex arrays as dirty when re-bindingMarek Olšák
This fixes: https://bugs.freedesktop.org/show_bug.cgi?id=34378
2011-03-02vbo: fix error parameterBrian Paul
Spotted by Ian.
2011-03-01vbo: add vbo_always_unmap_buffers()Brian Paul
Drivers can call this function as needed. It tells the VBO module to always unmap the current glBegin/glEnd VBO when we flush. Otherwise it's possible to be in a flushed state but still have the VBO mapped.
2011-03-01vbo: generate GL_INVALID_VALUE for bad glVertexAttrib indexBrian Paul
2011-02-28vbo: silence unused var warningBrian Paul
2011-02-22vbo: added vbo_check_buffers_are_unmapped() debug functionBrian Paul
2011-02-22vbo: removed unused #defines, add commentsBrian Paul
2011-02-22vbo: simplify NeedFlush flag clearingBrian Paul
2011-02-22vbo: use ctx intstead of exec->ctxBrian Paul
2011-02-21vbo: more commentsBrian Paul
2011-02-21vbo: make vbo_exec_FlushVertices_internal() staticBrian Paul
2011-02-21vbo: remove old debug code, add commentsBrian Paul
2011-02-21vbo: rename, document function paramsBrian Paul
2011-02-21vbo: commentsBrian Paul
2011-02-21vbo: replace assert(0) with proper assertionsBrian Paul
2011-02-21vbo: rename some vars, add new comments, fix formatting, etc.Brian Paul
2011-02-21vbo: use ctx instead of exec->ctxBrian Paul
2011-02-18vbo: add debug code to verify that buffers are unmapped before drawingBrian Paul
2011-02-14vbo: bind arrays only when necessaryMarek Olšák
We don't need to call bind_arrays in the vbo module if the states which the function depends on are not dirty.
2011-02-14vbo: notify a driver that we change buffer offsets, strides, etc.Marek Olšák
2011-01-20vbo: added commentBrian Paul
2011-01-18vbo: initialize num_instances in a few placesBrian Paul
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=33247 There might still be some issues with drawing multiple instances with VBO splitting to investigate someday.
2011-01-17vbo: init num_instances in split_prims()Brian Paul
Fixes a VTK regression after adding GL_ARB_draw_instanced.
2011-01-17mesa: s/primcount/numInstances/Brian Paul
primcount is also a parameter to glMultiDrawElements(). Use numInstances to avoid confusion between these things.
2011-01-09vbo: Include mfeatures.h in files that perform feature tests.Vinson Lee
2011-01-06vbo: remove a redundant call to _ae_invalidate_stateMarek Olšák
It's called in vbo_exec_invalidate_state too.
2010-12-30vbo: Clean up header file inclusion in vbo.h.Vinson Lee
2010-12-10vbo: Avoid the copy to current in dlists if not required.Mathias Fröhlich
The current state is allowed to be undefined past DrawElements et al. Consequently omit that copying at least in the display list code. This pays us some percents performance. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-12-08vbo: Fix GLES2 glVertexAttrib.Chia-I Wu
Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos for that purpose and make _es_VertexAttrib* call the new function. Rename _vbo_* to _es_* to avoid confusion. These functions are only used by GLES, and now some of them (_es_VertexAttrib*) even behave differently than vbo_VertexAttrib*.
2010-12-08vbo: Drop second ATTR macro.Chia-I Wu
There is no need to have a special version of ATTR for !FEATURE_beginend, since 81ccb3e2ce708619f4c23537a237d61bdffdd35f.
2010-11-06vbo: Avoid unnecessary copy to/from current in vertex format upgrade.Francisco Jerez
Rebuilding the vertex format from scratch every time we see a new vertex attribute is rather costly, new attributes can be appended at the end avoiding a copy to current and then back again, and the full attr pointer recalculation. In the not so likely case of an already existing attribute having its size increased the old behavior is preserved, this could be optimized more, not sure if it's worth it. It's a modest improvement in FlightGear (that game punishes the VBO module pretty hard in general, framerate goes from some 46 FPS to 50 FPS with the nouveau classic driver). Signed-off-by: Brian Paul <brianp@vmware.com>
2010-10-29Merge branch 'glapi-reorg'Chia-I Wu
Conflicts: src/mapi/glapi/glapi_sparc.S src/mapi/glapi/glapi_x86.S src/mapi/glapi/glapidispatch.h src/mapi/glapi/glapioffsets.h src/mapi/glapi/glprocs.h
2010-10-28mesa: implement integer-valued vertex attribute functionsBrian Paul
The integers still get converted to floats. That'll have to change someday.
2010-10-28vbo: re-indent fileBrian Paul
2010-10-27vbo: Use CALL_* macros.Chia-I Wu
Use macros to access _glapi_table consistently. There is no functional change.
2010-10-21vbo: support for primitive restartBrian Paul
We handle splitting of glDrawArrays() calls into two primitives here so that drivers don't have to worry about it.
2010-10-14Drop the "neutral" tnl moduleKristian Høgsberg
Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices when necessary. By using the unlikely() macros, this ends up as a 10% performance improvement (for isosurf, anyway) over the old, complicated function pointer swapping.
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-12i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.Eric Anholt
There was a check to only do the rebase if we didn't have everything in VBOs, but nexuiz apparently hands us a mix of VBOs and arrays, resulting in blocking on the GPU to do a rebase. Improves nexuiz 800x600, high-settings performance on my Ironlake 41% (+/- 1.3%), from 14.0fps to 19.7fps.
2010-09-13mesa: Revert accidentally committed vertex code chunkKristian Høgsberg
2010-09-13glx: Don't destroy DRI2 drawables for legacy glx drawablesKristian Høgsberg
For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX drawable is destroyed. However, for legacy drawables, there os no good way of knowing when the application is done with it, so we just let the DRI2 drawable linger on the server. The server will destroy the DRI2 drawable when it destroys the X drawable or the client exits anyway. https://bugs.freedesktop.org/show_bug.cgi?id=30109
2010-09-02mesa: fix some printf warnings with castsBrian Paul
2010-07-31mesa: Remove inclusion of compiler.h from mtypes.h.Vinson Lee
mtypes.h does not use any symbols from compiler.h. Also add the required headers for files that depended on symbols from compiler.h but were indirectly including compiler.h through mtypes.h.
2010-07-30mesa: Remove unnecessary headers.Vinson Lee
2010-07-15mesa: Fix potential out-of-bounds access by _vbo_Materialf.Vinson Lee
_vbo_Materialf calls _vbo_Materialfv, which uses the params argument as an array.
2010-06-04vbo: misc clean-upsBrian Paul
2010-05-30vbo: Remove unnecessary header.Vinson Lee
2010-05-27vbo: comments and whitespaceBrian Paul
2010-05-27vbo: remove unused prototypeBrian Paul
2010-05-27vbo: remove dead codeBrian Paul