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path: root/src/mesa/x86/glapi_x86.S
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2002-09-06added GL_EXT_stencil_two_side and GL_NV_fenceBrian Paul
2002-09-06added OpenGL 1.4 entrypointsBrian Paul
2002-06-30Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul
glMultiDrawElementsEXT().
2002-06-11Fix NASM problems, remove static var in SSE detection code. (Josh Vanderhoof)Brian Paul
2002-05-29Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul
Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
2002-05-27updated vertex program dispatchBrian Paul
2002-04-02DJGPP updatesBrian Paul
2001-12-14vertex program check-inBrian Paul
2001-12-04dispatch changes to minimize hassle with XFree86 libGLBrian Paul
2001-11-18added test implementation of GL_ARB_window_posBrian Paul
2001-11-18API dispath updatesBrian Paul
2001-10-17added new entrypoints for 1.3Brian Paul
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-10-27Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.cBrian Paul
and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h
2000-09-06replaced ## with CONCAT macroBrian Paul
2000-05-18DeleteTexturesEXT was missingBrian Paul
2000-05-18now generated from bin/glx86asm.py scriptBrian Paul
2000-02-24added more entrypointsBrian Paul
2000-02-24added more extension entrypointsBrian Paul
2000-01-28include glapioffset.h instead of ../glapioffsets.hBrian Paul
2000-01-17renamed _mesa_Dispatch to _glapi_Dispatch, misc clean-upBrian Paul
2000-01-17added copyright infoBrian Paul
2000-01-16x86 assembly dispatchJosh Vanderhoof