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path: root/src/mesa/x86/glapi_x86.S
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2004-11-27Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
2004-11-27Set symbol visibility to 'default', if supported by gcc.Brian Paul
2004-10-28renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol
to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-02GL_ARB_draw_buffersBrian Paul
2004-08-25Fix mgl name mangling (patch 1014800)Brian Paul
2004-08-17Fixed an assembler warning / error (depending on the version of GAS used).Ian Romanick
Fixed a crash in the optimized pthreads dispatch path.
2004-07-02put back the correct dispatcher for non-threaded builds.Daniel Borca
fixed x86 entrypoints for Mingw/DJGPP.
2004-07-01Make sure THREADS is set no matter which threading model is selected.Ian Romanick
2004-06-29First phase of TLS work. At this point SPARC assembly dispatch isIan Romanick
broken, but it will be fixed "shortly." This is pretty much the same as the patch I sent to the dri-devel list on 22-Jun-2004.
2004-01-27Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
2003-11-24updated after APIspec fixesBrian Paul
2003-11-24generate the OpenGL 1.5 entrypointsBrian Paul
2003-10-23more MinGW fixesDaniel Borca
2003-10-22More SciTech SNAP updates. Some of these files didn't really change, butKendall Bennett
they show up in the list (GLU stuff) for some reason. The major change here is the addition of code in the glx86asm.py file to generate assembler stub entry points with the correct name decorations for _stdcall calling conventions so this can be used on Windows boxes.
2003-08-24regenerated for GL_IBM_multimode_draw_arraysBrian Paul
2003-08-22Added support for GL_IBM_multimode_draw_arrays.Ian Romanick
Added non-static entrypoints and the name string for GL_SUN_multi_draw_arrays (identical to GL_EXT_multi_draw_arrays). Made add_newer_entrypoints (in src/mesa/main/context.c) table driven. This reduced the size of context.o by about 3KB.
2003-06-13Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul
2003-04-21alias ARB/NV program functions where possibleBrian Paul
2003-03-29GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_NV_fragment_program ↵Brian Paul
entrypoints
2002-11-07added glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawElementsBrian Paul
2002-11-07added missing 1.4 glFogCoord functionsBrian Paul
2002-09-06fixed glSampleCoverage typoBrian Paul
2002-09-06added GL_EXT_stencil_two_side and GL_NV_fenceBrian Paul
2002-09-06added OpenGL 1.4 entrypointsBrian Paul
2002-06-30Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul
glMultiDrawElementsEXT().
2002-06-11Fix NASM problems, remove static var in SSE detection code. (Josh Vanderhoof)Brian Paul
2002-05-29Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul
Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
2002-05-27updated vertex program dispatchBrian Paul
2002-04-02DJGPP updatesBrian Paul
2001-12-14vertex program check-inBrian Paul
2001-12-04dispatch changes to minimize hassle with XFree86 libGLBrian Paul
2001-11-18added test implementation of GL_ARB_window_posBrian Paul
2001-11-18API dispath updatesBrian Paul
2001-10-17added new entrypoints for 1.3Brian Paul
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-10-27Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.cBrian Paul
and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h
2000-09-06replaced ## with CONCAT macroBrian Paul
2000-05-18DeleteTexturesEXT was missingBrian Paul
2000-05-18now generated from bin/glx86asm.py scriptBrian Paul
2000-02-24added more entrypointsBrian Paul
2000-02-24added more extension entrypointsBrian Paul
2000-01-28include glapioffset.h instead of ../glapioffsets.hBrian Paul
2000-01-17renamed _mesa_Dispatch to _glapi_Dispatch, misc clean-upBrian Paul
2000-01-17added copyright infoBrian Paul
2000-01-16x86 assembly dispatchJosh Vanderhoof