Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-09 | More GLSL code - more support for vec4 operations on x86 back-end. | Michal Krol | |
2006-06-01 | Fix extended swizzling in vertex programs by introducing special swizzle ↵ | Roland Scheidegger | |
instruction, extend the 2 bit rsw field to 3 bit like used in other places. While here, also fix up rsw (negation), dph and try to fix up rsq with negative values (doesn't work, bug seems elsewhere) in the sse codegen code. | |||
2006-05-16 | Add functions. | Michal Krol | |
2006-04-25 | Remove carriage returns. | Michal Krol | |
2006-02-27 | More GLSL code: | Michal Krol | |
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | |||
2005-07-10 | Add lots of x87 fpu instructions. | Keith Whitwell | |
2005-06-08 | Add some more opcodes | Keith Whitwell | |
2005-06-07 | New files - split off runtime assembly functions from | Keith Whitwell | |
t_vertex_sse.c. |